Charge Kick
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Artwork for the Charge Kick from Mega Man 5 | ||||||||||||||||||||||||||||||||
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Charge Kick is Charge Man's signature weapon originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.
When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the Fire Wall. If the user attempts to slide into spikes, they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt Bari III Heads or Gockroach S Nests (unless the latter is struck from above).
Tutorial
Trivia
- Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
Weapons |
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Version 1.0 |
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Mega Man 5 |
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Mega Man IV |
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