Weapons are a category of... well, weapons! They are used to defeat enemies that dare block the way of the player character. As of version 18.104.22.168, there are currently 54 weapons from the original six NES games, 3 weapons from the SNES Mega Man 7, as well as 1 weapon from Mega Man 11, and an additional 3 weapons that originate from other games.
List of Weapons
Weapons that don't belong to any specific category
|Name||Ability||Ingame Description||Version Added|
|Nothing||When this weapon is chosen, you lose all ability to shoot.||You get nothing! You lose! Good day, sir!||1.0+|
|Mega Buster||Shoots three bullets at a time, Mega Man's default weapon. Can be charged up if enabled.||Mega Man's classic weapon, fires compressed energy bullets||1.0+|
|Proto Buster||Shoots two bullets at a time, Proto Man's default weapon. Can be charged up, also can use Proto Strike if enabled.||Like Mega Buster, but it only has one charge type. Can become Proto Strike.||1.3+|
|Bass Buster||Rapid fire in 7 directions, Bass's default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls.||Can be fired in 7 directions, but stops at walls.||1.3+|
Mega Man 1
Weapons that first appeared in Mega Man 1 or It's Remake Mega Man Powered Up
|Rolling Cutter||Akin to a boomerang, always comes back and slices through anything.||1.0+|
|Ice Slasher||Makes your enemies freeze in their tracks.||1.1+|
|Hyper Bomb||Throw a bomb that explodes upon contact with enemies, exploding four ways.||1.1+|
|Fire Storm||Fire fire, and give yourself a protective fire shield for one second.||1.0+|
|Thunder Beam||Fire three thunder beams: One horizontally and two vertically!||1.0+|
|Time Slow||Sloooow dooown tiiiiiiime.||1.1+|
|Oil Slider||Fire an oil blob and ride it, hitting anything in your path. Radical!||1.1+|
Mega Man 2
Robot Master Weapons that first appeared in Mega Man 2.
|Air Shooter||Fire off 3 tornadoes that arc up into the air.||1.2+|
|Quick Boomerang||Boomerang, a quick one at that! Hold for rapid-fire.||1.0+|
|Leaf Shield||Rapidly hits enemies. Can be thrown in 4 directions.||1.2+|
|Crash Bomber||A bomb that sticks to walls and shielded enemies before exploding.||1.0+|
|Metal Blade||Shoot a gear in one of eight directions. Just as powerful.||1.0+|
|Atomic Fire||Charge up a fireball and release it. The charge can damage foes too.||1.1+|
Mega Man 3
Robot Master Weapons that first appeared in Mega Man 3.
|Search Snake||Fire a miniature snake that slithers along surfaces.||1.0+|
|Needle Cannon||Fire needle projectiles that stick to enemies for continuous damage.||1.1+|
|Top Spin||Spin in mid-air and hurt anything you touch! You can also bounce on enemies.||1.0+|
|Shadow Blade||Metal Blade's ninja cousin can be fired in 5 directions, but retreats.||1.4+|
|Magnet Missile||Fire off a magnet that homes in on enemies vertically.||1.0+|
|Gemini Laser||A laser that bounces off walls. Now with less lag and more laser!||1.2+|
|Hard Knuckle||A multi-hit fist. Hold up or down to adjust its trajectory.||1.1+|
Mega Man 4
Robot Master Weapons that first appeared in Mega Man 4.
|Ring Boomerang||Ring that always comes back, getting items for you! Not suitable for marriage.||1.1+|
|Dive Missile||A homing torpedo that explodes upon contact.||1.1+|
|Skull Barrier||Protects you from spikes... until you get hit.||1.0+|
|Flash Stopper||Suspend time and use it to your advantage!||1.0+|
|Drill Bomb||High damage bomb that can be exploded with the press of a button.||1.3+|
|Pharaoh Shot||Blast solar energy in 6 directions, charge up to pack a bigger punch.||1.0+|
Mega Man 5
Robot Master Weapons that first appeared in Mega Man 5.
|Power Stone||Summons stones that twirl around you and make you question your life choices.||1.3+|
|Gravity Hold||Damage all enemies on screen and flip their gravity when defeating them.||1.0+|
|Crystal Eye||Large expensive crystal that splits off into three bouncing shots.||1.3+|
|Star Crash||Barrier of stars that decreases your gravity.||1.0+|
|Water Wave||Pitiful spray of waves. Absolutely no interaction with water.||1.3+|
|Charge Kick||An invincible slide that hurts enemies. Slide in the air or double jump!||1.0+|
Mega Man 6
Robot Master Weapons that first appeared in Mega Man 6.
|Blizzard Attack||Fires a spread of snowflakes moving in sevreal directions, destroying spines.||1.4+|
|Wind Storm||Fire a small tornado, jump on it to get to higher ground.||1.0+|
|Flame Blast||Fire a ball of flame that blasts out of the ground.||1.4+|
|Silver Tomahawk||Shoot a tomahawk that curves upwards.||1.0+|
|Knight Crusher||A retracting mace that has it in them to be aimed up or down.||1.4+|
|Plant Barrier||Heals you when hit by projectiles. Powerful projectiles heal you more.||1.0+|
Mega Man 7
Robot Master Weapons that first appeared in Mega Man 7.
|Wild Coil||It's boyoyon paradise! Charge for more power and hold up for extra bounce!||1.4+|
|Noise Crush||Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.||1.4+|
|Danger Wrap||Trap small enemies in explosive bubbles and push them. Press down to drop mines.||1.4+|
Mega Man 9
Robot Master Weapons that first appeared in Mega Man 9.
Mega Man 11
Robot Master Weapons that first appeared in Mega Man 11.
|Block Dropper||Spawn 4 bricks at the top of the screen and launch them downwards.||1.2+|
Weapons that make an appearance from non-Mega Man franchises.
|Shine||A frame 1 move that hits around you. Can apparently reflect projectiles too.||Super Smash Bros Melee||1.0+|
|Nado||How do you even punish this move? Keep pressing attack to go higher.||Super Smash Bros Brawl||1.0+|
|Perfect Freeze||Spray a barrage of bullets and freeze them at any time.||Touhou||1.0.9+|
Weapons that aren't obtained by collecting a Robot Master's power, usually made to assist the player with platforming.
|Rush Coil||Use Rush as your personal spring and get to higher ground.||1.0+|
|Rush Jet||Rush transforms into a jet... somehow. Hold up or down to change your altitude.||1.0+|
|Proto Coil||Like The Rush Coil, but you don't need to take it for a walk.||1.3+|
|Proto Jet||Like the Rush Jet, but doesn't leave its fur all around the house.||1.3+|
|Treble Boost||Allows Bass to fly for a limited amount of time. Can fire spread shots.||1.3+|
|Magnet Beam||Build a blinking bridge that you can stand on. Hold attack to make it longer!||1.0+|
|Item-1||Throw out a platform that slowly rises. Good for scaling castles.||1.2+|
|Item-2||Throw out a jet board that rockets forward. Good for flying over spike pits.||1.2+|
|Item-3||Throw out a platform that bounces and scales walls. Good for... uh... wait...||1.2+|
|Super Arrow||Arrow that also functions as a platform. Very versatile. Sticks to walls.||1.3+|
|Jet Adaptor||Jetpack that quickly refills itself once you land on the ground.||1.4+|
|Power Adaptor||Armor that lets you dish out powerful punches. Can be charged for more power.||1.4+|
|Super Adaptor||Adaptor that lets you boost upward a small distance and fire a homing fist.||1.4+|
These weapons appear if a weapon ID is used beyond those normally accessible.