|Tornado Hold being used in Mega Man Maker|
When the player fires it, a blade will be thrown down and if it successfully falls on solid terrain, the blade will generate a strong tornado that will reach a large height if the terrain allows it. This tornado can be used as a weapon that can inflict multiple damage on targets on its reach and as an utility to reach higher areas. The mere blade is not as effective to deal damage as the tornado, so it works best if the tornado is actually formed. If the blade is bounced off, the tornado will stop. When the tornado fails to damage an enemy due to being shielded or immune to that weapon, it repeatedly plays the sound of a reflected bullet. The blade reacts to gravity and to solid terrain. When the blade touches an enemy before falling, it stops moving horizontally until it generates the tornado in the floor.
Its wind can send the player character to the air so it can reach higher objects or go to higher terrain. If not obstructed by a ceiling, it can send the player really high. The blade will disappear if it is left out of the screen, although the wind currents may not.
In addition to its ability to damage enemies or reach higher areas, the wind can also absorb enemy projectiles like it did in Mega Man 8.
|Content from Mega Man 8|
|Grenade Man • Astro Man|
|Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Big Telly|
|Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword|
|Thunder Claw Pole • TNT • Astro Gate • Astro Button • Astro Reset Button|