When the player fires it, a blade will be thrown down and if it successfully falls on solid terrain, the blade will generate a strong tornado that will reach a large height if the terrain allows it. This tornado can be used as a weapon that can inflict multiple damage on targets on its reach and as an utility to reach higher areas. The mere blade is not as effective to deal damage as the tornado, so it works best if the tornado is actually formed. If the blade is bounced off, the tornado will stop. The blade reacts to gravity and to solid terrain.
Its wind can send the player character to the air so it can reach higher objects or go to higher terrain. If not obstructed by a ceiling, it can send the player really high. The blade will disappear if it is left out of the screen, although the wind currents may not.
- The 8-bit sprites of the Tornado Hold were designed by Zedicon.