Thunder Claw

From Mega Man Maker
(Redirected from Thunder Claw Pole)
Jump to: navigation, search
ThunderClawIcon.png
Thunder Claw
ThunderClawIcon.png
Thunder Claw.png
Thunder Claw being used in-game
Information
Description: This electric claw can grab poles and make you quite the acrobat.
Category: Weapons
Game of origin: Mega Man 8
Damage: 3
Programmer(s): WreckingPrograms
Spriter(s): Zedicon

Thunder Claw is Clown Man's signature weapon from Mega Man 8 that was introduced in version 1.5.0 of Mega Man Maker.

Thunder Claw is a long, retractile electrical chain that can work as an attack and as an utility. It will extend to a somewhat long distance before going back to the player, unless it hits an enemy in a shielded state or an immune target, where the attack will be cut off abruptly. However, the majority of objects that normally bounce off or reject attacks from the player do not interrupt Thunder Claw's trajectory. Since Thunder Claw is an electric weapon, it magnetizes Spring Man and electrifies Fire Met Spawner as per their original interactions in Mega Man 7 and Mega Man 8 respectively. Additionally, like in Mega Man 8, Thunder Claw pushes back Grenade Man's Flash Bombs.

Thunder Claw Pole

Thunder Claw Pole
Thunder Claw Pole.PNG
Thunder Claw Pole and its different variants in-game
Information
Description: Grappling point for Thunder Claw that lets you do a stylish swing.
Category: Level Objects
Game of origin: Mega Man 8
Programmer(s): WreckingPrograms
Spriter(s): Schmidkalkan
WreckingPrograms

The Thunder Claw Pole was a recurring level object in Mega Man 8. It was added in Mega Man Maker in 1.5.0 alongside the Thunder Claw.

If the Thunder Claw is used on a Thunder Claw Pole, the player will hang on the pole through this weapon, which will push the player to its end and then will leave the player at the air, if the terrain does not interfere with the player's mobility on the pole. Once the player character uses the Thunder Claw in a Thunder Claw Pole, the swinging will be unstoppable if the terrain allows it and the player does not change weapons, and the player will not be kept swinging in the pole, but will be send off when the movement is finished.