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The boss selection screen in Mega Man Maker.

Bosses are a category of placeable objects in Mega Man Maker, they are one out of three ways the player can beat the stage (the others being picking up an Energy Element and shooting a Party Ball). As of version 1.6.3, there are 34 bosses. Creators can place one of these Robot Masters in a room for players to fight. Prior to version 1.5.0, a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level.

List of Bosses

As of version 1.6.3, there are Robot Masters from Mega Man to Mega Man 11. There are 4 from each game excluding Mega Man 7 through Mega Man 11 which have 2 bosses each. The reason behind this is that the developers often select from two to four bosses due to the complex programming they need, and the bosses brought are two from one game they are implementing and two from the other.

Mega Man / Mega Man Powered Up
Icon Boss In-Game Description Added in Version
SprCatBossesIcons 5.png
Cut Man Throws his scissor blade like a slow boomerang. Flinches when hit. 1.0.0
SprCatBossesIcons 17.png
Ice Man Fires off three freezing ice waves in a vertical column after jumping. 1.1.0
SprCatBossesIcons 13.png
Bomb Man Takes long and short jumps while chucking bombs. 1.0.0
SprCatBossesIcons 18.png
Time Man Slows down time while firing arrows at you, occasionally jumping as well. 1.1.0
Mega Man 2
Icon Boss In-Game Description Added in Version
SprCatBossesIcons 22.png
Bubble Man Swims towards you, firing spurts and bubble leads. Said to be defective on land. 1.2.0
SprCatBossesIcons 19.png
Wood Man Jumps, summons falling leaves and utilizes a throwable leaf shield.
SprCatBossesIcons 4.png
Crash Man Jumps when you shoot and lobs explosives as a counter attack. 1.0.0
SprCatBossesIcons 6.png
Metal Man Throws metal blades while hopping around to keep his distance.
Mega Man 3
Icon Boss In-Game Description Added in Version
SprCatBossesIcons 10.png
Spark Man Fires a spread of sparks, followed by a giant volt ball aimed at you. 1.0.0
SprCatBossesIcons 3.png
Top Man Spins across the room, then fires 3 spinning tops aimed at you and repeats.
SprCatBossesIcons 20.png
Magnet Man Pulls you in with magnetic abilities and fires semi-homing missiles. 1.2.0
SprCatBossesIcons 21.png
Hard Man Fires homing rocket punches and tries to crush you with ground pounds.
Mega Man 4
Icon Boss In-Game Description Added in Version
SprCatBossesIcons 24.png
Ring Man Throws a boomerang ring, jumps to throw another, then runs to the other side. 1.3.0
SprCatBossesIcons 23.png
Skull Man Kills. Waits for a move before striking, then fires some shots or uses a shield.
SprCatBossesIcons 7.png
Toad Man Jumps when attacked, performs a screen-wide attack otherwise. 1.0.0
SprCatBossesIcons 2.png
Pharaoh Man Jumps and fires magical pellets before landing to charge a wave attack.
Mega Man 5
Icon Boss In-Game Description Added in Version
SprCatBossesIcons 12.png
Stone Man Jumps and stomps near you, sometimes sending out two orbiting stones. 1.0.0
SprCatBossesIcons 25.png
Crystal Man Jumps around and shoots either a small shots or expensive bouncing crystals. 1.3.0
SprCatBossesIcons 11.png
Napalm Man Jumps, then either shoots 3 missiles forward, or lobs explosives upwards. 1.0.0
SprCatBossesIcons 26.png
Charge Man Charges at you and sends down coals, causing confusion and delay. 1.3.0
Mega Man 6
Icon Boss In-Game Description Added in Version
Wind Man Flies over your head to stomp you. Can also suck you in at 2 diffrent speeds. 1.4.0
Flame Man Fires Volleys of 3 fireballs and spawns flame pillars across the room.
SprCatBossesIcons 14.png
Knight Man His shield protects him from harm. Who knew he had it in him? 1.0.0
SprCatBossesIcons 8.png
Plant Man Makes a barrier, throws it, then walks a distance before reactivating it.
Mega Man 7
Icon Boss In-Game Description Added in Version
Spring Man Bounces around,shoots spiky springs and fires spring fists. Likes electricity. 1.4.0
Shade Man Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
Mega Man 8
Icon Boss In-Game Description Added in Version
Grenade Man Lobs grenades, mines and rushes at you for a very hectic fight, hee hee. 1.5.0
Astro Man Dives or launches projectiles, yeah. Beware of his Astro Crush!
Mega Man 9
Icon Boss In-Game Description Added in Version
Concrete Man Aggressively dashes and stomps around, sometimes shooting concrete. 1.5.0
Tornado Man Summons tornadoes while jumping and hovering around.
Mega Man 10
Icon Boss In-Game Description Added in Version
Sheep Man Fluffy electricity-based robot who attacks only with lightning. 1.6.0
Pump Man Fills up his Water Shield, jumps around 1-3 times and fires it, then repeats.
Mega Man 11
Icon Boss In-Game Description Added in Version
Blast Man Likes to jump and rain death from above. Power Gear gives him more firepower. 1.6.0
Bounce Man Bounces around, punches, and slams on the floor. Speed Gear turbos his speed.
Icon Name In-Game Description Added in Version
SprCatBossesIcons 0.png
Boss Door (horizontal) A door which creates more tension when approaching a boss arena. 1.0.0
SprCatBossesIcons 1.png
Boss Door (vertical) A door which creates more tension when approaching a boss arena.
SprCatBossesIcons 15.png
Energy Element Touch this to end the level.
SprCatBossesIcons 16.png
Party Ball Shoot this to end the level with some confetti.
Boss Suppressor Requires that all active bosses must be dead before ending the level. 1.5.0
Unused Bosses
Icon Name In-Game Description Added in Version
SprCatBossesIcons 9.png
Gemini Man

Multiple Bosses

Prior to 1.5.0, a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.

Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the player character. However, these possibilities are not mutually exclusive.

If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while Keys will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat.

On a screen, the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.


  • During the early development of Mega Maker, Guts Man was planned to be in the game alongside Cut Man but was replaced by Bomb Man.
  • Prior to version 1.3.3, Skull Man's description was simply Kills, a reference to the Mega Man fangame Skull Man Kills. It was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
  • As of version 1.6.3, Mega Man 11's Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.