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The boss selection ingame.

Bosses are a category of placeable objects in Mega Man Maker, they are one out of three ways the player can beat the stage (the others being picking up an Energy Element and shooting a Party Ball). As of Version 1.5, there are currently 30 bosses. Creators can put one of these Robot Masters in a room for players to fight. Prior to Version 1.5, a player could only have 1 boss per stage, but in 1.5 players can now have multiple bosses with the limit of 200 in a level.

List of Bosses

Currently there are Robot Masters from Mega Man 1 to Mega Man 9. There are 4 from each game excluding 7, 8 and 9, which have 2 bosses each. The reason behind this is that the developers often select from two to four bosses due to the complex programming they need, and the bosses brought are two from one game they are implementing and two from the other.

Mega Man 1 / Mega Man Powered Up

Name Description Version
SprCatBossesIcons 5.png Cut Man Throws his scissor blade like a slow boomerang. Flinches when hit. 1.0+
SprCatBossesIcons 17.png Ice Man Fires off three freezing ice waves in a vertical column after jumping. 1.1+
SprCatBossesIcons 13.png Bomb Man Takes long and short jumps while chucking bombs. 1.0+
SprCatBossesIcons 18.png Time Man Slows down time while firing arrows at you, occasionally jumping as well. 1.1+

Mega Man 2

Name Description Version
SprCatBossesIcons 22.png Bubble Man Swims towards you, firing spurts and bubble leads. Said to be defective on land. 1.2+
SprCatBossesIcons 19.png Wood Man Jumps, summons falling leaves and utilizes a throwable leaf shield. 1.2+
SprCatBossesIcons 4.png Crash Man Jumps when you shoot and lobs explosives as a counter attack. 1.0+
SprCatBossesIcons 6.png Metal Man Throws metal blades while hopping around to keep his distance. 1.0+

Mega Man 3

Name Description Version
SprCatBossesIcons 10.png Spark Man Fires a spread of sparks, followed by a giant volt ball aimed at you. 1.0+
SprCatBossesIcons 3.png Top Man Spins across the room, then fires 3 spinning tops aimed at you and repeats. 1.0+
SprCatBossesIcons 20.png Magnet Man Pulls you in with magnetic abilities and fires semi-homing missiles. 1.2+
SprCatBossesIcons 21.png Hard Man Fires homing rocket punches and tries to crush you with ground pounds. 1.2+

Mega Man 4

Name Description Version
SprCatBossesIcons 24.png Ring Man Throws a boomerang ring, jumps to throw another, then runs to the other side. 1.3+
SprCatBossesIcons 23.png Skull Man Kills. Waits for a move before striking, then fires some shots or uses a shield. 1.3+
SprCatBossesIcons 7.png Toad Man Jumps when attacked, performs a screen-wide attack otherwise. 1.0+
SprCatBossesIcons 2.png Pharaoh Man Jumps and fires magical pellets before landing to charge a wave attack. 1.0+

Mega Man 5

Name Description Version
SprCatBossesIcons 12.png Stone Man Jumps and stomps near you, sometimes sending out two orbiting stones. 1.0+
SprCatBossesIcons 25.png Crystal Man Jumps around and shoots either a small shots or expensive bouncing crystals. 1.3+
SprCatBossesIcons 11.png Napalm Man Jumps, then either shoots 3 missiles forward, or lobs explosives upwards. 1.0+
SprCatBossesIcons 26.png Charge Man Charges at you and sends down coals, causing confusion and delay. 1.3+

Mega Man 6

Name Description Version
WindIcon.png Wind Man Flies over your head to stomp you. Can also suck you in at 2 diffrent speeds. 1.4+
FlameIcon.png Flame Man Fires Volleys of 3 fireballs and spawns flame pillars across the room. 1.4+
SprCatBossesIcons 14.png Knight Man His shield protects him from harm. Who knew he had it in him? 1.0+
SprCatBossesIcons 8.png Plant Man Makes a barrier, throws it, then walks a distance before reactivating it. 1.0+

Mega Man 7

Name Description Version
SpringIcon.png Spring Man Bounces around,shoots spiky springs and fires spring fists. Likes electricity. 1.4+
ShadeIcon.png Shade Man Spooky vampire that swoops to grab you and drains health. Can fire sound waves. 1.4+

Mega Man 8

Name Description Version
GrenadeManIcon.png Grenade Man Lobs grenades, mines and rushes at you for a very hectic fight, hee hee. 1.5+
AstroManIcon.png Astro Man Dives or launches projectiles, yeah. Beware of his Astro Crush! 1.5+

Mega Man 9

Name Description Version
ConcreteIcon.png Concrete Man Aggressively dashes and stomps around, sometimes shooting concrete. 1.5+
TornadoManIcon.png Tornado Man Summons tornadoes while jumping and hovering around. 1.5+

Mega Man 10

Name Description Version
??? Sheep Man ??? 1.6+

Mega Man 11

Name Description Version
??? Blast Man ??? 1.6+


Name Description Version
SprCatBossesIcons 0.png Boss Door (horizontal) A door which creates more tension when approaching a boss arena. 1.0+
SprCatBossesIcons 1.png Boss Door (vertical) A door which creates more tension when approaching a boss arena. 1.0+
SprCatBossesIcons 15.png Energy Element Touch this to end the level. 1.0+
SprCatBossesIcons 16.png Party Ball Shoot this to end the level with some confetti. 1.0+
BossSuppressorIcon.png Boss Suppressor Requires that all active bosses must be dead before ending the level. 1.5+

Unused Bosses

These bosses are not normally selectable in the game, but can be seen through hacking.

Name Description Version
SprCatBossesIcons 9.png Gemini Man N/A 1.0+

Multiple bosses

Prior to 1.5.0, a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses, but if they did it, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.

When 1.5 was released for the first time, the trailer revealed that putting multiple bosses could now be possible.

Bosses can now be programmed to leave items after defeat, but this will cause that defeating them will no longer finish the stage. To activate this possibility on a specific boss, the designer must click on the cranium icon at the bottom left and select an option to happen if the boss is defeated. The three groups of possibilities are a new pickup, a change in the weapon roster and a change on the playing character. Those possibilities are not mutually exclusive.

If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while Keys will go to the player's position before being added to their inventory. A change on the weapons, be an unlock or a removal, or a change on which character is on the stage will be triggered instantly upon the boss' defeat.

On a screen, the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.


  • Prior to Version 1.3.3 of the game, Skull Man's description used to simply be Skull Man Kills, a reference to the Mega Man fangame of the same name. In Version 1.3.3, it was changed to be more consistent with the rest of the Robot Master descriptions, while still keeping in the reference.
  • During the early development of Mega Maker, Guts Man was planned to be alongside Cut Man, but was in the end replaced with Bomb Man.