Blast Man

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Blast Man
Category: Bosses
Game of origin: Mega Man 11

DWN-083 Blast Man is one of the main bosses from Mega Man 11 that is to be featured in Mega Man Maker as of its 1.6.0 update.

He is a Robot Master that was designed for explosive special effects, but was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now causes mass destruction in the theme park Flower Land using his signature weapon the Chain Blast. When combined with his use of the Power Gear which can exponentially increase the strength of his explosions, Blast Man becomes yet another devastatingly explosive powerhouse to be reckoned with.


Blast Man in action as he appears in Mega Man Maker.

Blast Man throws explosives that can be destroyed with the weapons. Most often, he throws four small bombs that explode upon contact with the floor. He can do it either on land or in midair. Occasionally, Blast Man uses the Chain Blast, an attack that reunites bombs in the air that try to go after its target and can be grouped. Occasionally, he can throw a single small bomb.

If Blast Man has low HP, he enables his Power Gear and throws big bombs. He can throw three big bombs similarly to how he throws the groups of small bombs, while also he can throw a single one. The Power Gear effect wears off after some seconds. While he is activating the Power Gear he cannot be damaged, but he can during the rest of the effect.

After setting or throwing the bombs, he will walk and jump.


  • Because Blast Man comes from Mega Man 11 which uses 3D models, he does not have official 8-bit Sprites. As a result, the 8-bit sprites of Blast Man were custom designed by Schmidkalkan for the game.
  • Blast Man is one of the only Robot Masters to share their name with a NetNavi from the Mega Man Battle Network series where the NetNavi came first rather than the other way around.
  • Being from Mega Man 11, Blast Man utilizes the Double Gear system invented by Wily when low on health, strengthening his attacks using the Power Gear specifically. He is the first boss able to use the Double Gear in Mega Man Maker, and as a result is also the first boss in Mega Man Maker to have a form of Desperation mode as no other boss in the game changes its AI or possible attacks depending on their amount of health.