Blast Man

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Blast Man
Artwork of Blast Man from Mega Man 11
Information
Level Builder
Description: Likes to jump and rain death from above. Power gear gives him more firepower.
Category: Boss
Builder space: 2x3
Game information
HP: 28
Damage: 3 (contact)
4/5/6/7 (Chain Blast)
5 (big/small bomb)
Added in version: 1.6.0
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan

DWN-083 Blast Man, is one of the eight Robot Master bosses from Mega Man 11. He was added to Mega Man Maker in version 1.6.0.

Blast Man is a Robot Master that was designed for explosive special effects, but was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now causes mass destruction in the theme park Flower Land using his signature weapon, the Chain Blast. When combined with his use of the Power Gear which can exponentially increase the strength of his explosions, Blast Man becomes a devastatingly explosive powerhouse to be reckoned with.

Behavior

Blast Man throws explosives that can be destroyed with fire weapons. Most often, he will throw five small bombs either on land or midair that explode upon contact with the floor. Starting from 21 HP, Blast Man can use the Chain Blast to generate four floating bombs that slowly follow the player if they approach them and can connect for a larger explosion. Occasionally, he will throw a single small bomb.

If Blast Man has 12 or less HP, he enables his Power Gear and throws larger bombs. He can throw three large bombs similarly to how he throws the groups of small bombs, while also he can throw a single one. The Power Gear effect wears off after a few seconds. While he is activating the Power Gear he cannot be damaged, but can be damaged during the rest of its effect.

After setting or throwing the bombs, he will walk and jump.

Video Tutorial

Blast Man

Trivia

  • On December 10, 2019, a day after Blast Man was announced for 1.6, a Pastebin post was released by WreckingPrograms addressing two points of criticism regarding Blast Man's addition: the addition of "yet another explosion-themed Robot Master" and Blast Man's animations appearing too smooth compared to the 8-bit Mega Man style.
  • Being from Mega Man 11, Blast Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Power Gear. He, alongside Bounce Man are the first bosses able to use a part of the Double Gear in Mega Man Maker.
  • Blast Man's eye from his profile icon was used as a teaser for version 1.6.0 on Mega Man 11's first anniversary.[1][2] The background of the teaser is in all black and looks slightly different from the final version in-game with dark orange in place of the blue area where the eye meets Blast Man's head gear.

Glitches

  • Prior to version 1.6.2, when the weapon Flash Stopper was not set as the weakness of Blast Man, the weapon would still freeze all of Blast Man's projectiles in place. This was confirmed to be a glitch by Luigi and was fixed in the version.
  • When Blast Man is bouncing on Springs, if he jumps while in mid-air and collides with a ceiling, it is very likely for him to clip and zip through ceilings and walls.
  • Blast Man will sometimes slip a bit while running towards the player during the homing Chain Blast attack, causing him to jump and throw multiple small Chain Blasts. This also can cause him to continue throwing singular Chain Blasts at the player even after the homing Chain Blasts are gone.

References

Bosses
Mega Man Cut Man • Guts Man • Ice Man • Bomb Man • Fire Man • Yellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble Man • Air Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap
Mega Man 3 Spark Man • Snake Man • Top Man • Shadow Man • Magnet Man • Hard Man • Kamegoro Maker
Mega Man 4 Ring Man • Skull Man • Toad Man • Pharaoh Man • Cossack Catcher • Wily Machine 4
Mega Man 5 Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets
Mega Man 6 Wind Man • Flame Man • Knight Man • Yamato Man • Plant Man • Wily Machine 6
Mega Man 7 Spring Man • Freeze Man • Shade Man • Burst Man • Gamerizer
Mega Man 8 Grenade Man • Astro Man • Tengu Man
Mega Man 9 Concrete Man • Jewel Man • Hornet Man • Galaxy Man • Splash Woman • Tornado Man
Mega Man 10 Sheep Man • Pump Man • Strike Man • Nitro Man
Mega Man 11 Blast Man • Bounce Man • Fuse Man
Mega Man & Bass Cold Man • Burner Man • Pirate Man
Game Boy Enker • Punk • Pluto
Unused Gemini Man
Other Boss Door • Energy Element • Party Ball • Boss Suppressor • AI Changes


Version 1.6
Major Features
Build Online
Bosses
Sheep Man • Pump Man • Blast Man • Bounce Man
Enemies
Cargou Q • Kaona Geeno • Pointan • Sola 0 • Oshitsu Osarettsu • Numetall • Merserker • Bari III • Mecha Pitchan • Searchy • Electro Guard • Electriri • Pipetto • Anti-Eddie • Air Stone • Mash Burner • Crunch Don
Weapons
Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Mirror Buster • Screw Crusher • Ballade Cracker • Bounce Ball • Pile Driver • Scramble Thunder
Level Objects
Horizontal Weapon Block • Horizontal Key Door • Moving Cog • Sheep Block • Moving Elevator • Chill Block • Spinning Wheel • Chemical Solution • Fire Wall
Major Patches
1.6.1 • 1.6.2 • 1.6.3

‎

Mega Man 11
Weapons
Mega Buster • Block Dropper • Bounce Ball • Pile Driver • Scramble Thunder • Acid Barrier • Rush Coil • Rush Jet
Enemies
Electro Guard • Electriri • Electriri Spawner (Edge) • Electriri Spawner (Solid) • Pipetto • Anti-Eddie • Air Stone/Fire/Nut • Mash Burner • Crunch Don • Arc Weldy • Boyorn • Lamper
Returning Enemies
Met • Picket Man • Gabyoall • Sniper Joe • Batton • Sniper Armor • Shield Attacker • Wall Blaster • Lyric
Level Objects
Spinning Wheel • Chemical Solution • Fire Wall • Fire Wall Modifier • Bouncy Ball • Fuse Rail • Fuse Laser Crawler • Fuse Laser Turret • Fuse Laser Spawner • Fuse Laser Exit • Fuse Crosser • Fuse Xtender • Hotplate • Blast Sensor • Blast Wire • Blast Crate • Blast Scrapped Car • Impact Rail
Bosses
Blast Man • Bounce Man • Fuse Man
Other Pages
Tilesets • Backgrounds • Music