Wily Machine 6

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Wily Machine 6
Game information
Description: Jumps back and forth as it shoots. Has multiple selectable phases.
Category: Bosses
Damage: 6 (contact, all phases)

4 (projectile, all phases)

Added in version: 1.8.0
Series information
Game of origin: Mega Man 6
Programmer(s): Luigi

Wily Machine 6 is the final fortress boss from Mega Man 6, originating in the final Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It was introduced to Mega Man Maker in version 1.8.0.


Phase 1

Wily Machine 6 will attempt to jump at the player, pausing when above them before pounding straight down in an attempt to crush them. Afterwards, it will fire four projectiles in the general direction of the player before repeating the process.

Phase 2

Phase 2 behaves near identically to phase one, but with a few key differences. It will now jump in a random direction, and it will only fire one projectile instead of four.

Phase 3

Phase 3 has Dr. Wily take to a capsule and teleport around. It will teleport to any open space on the screen and fire four projectiles in a spiral pattern. Once defeated, Wily fill fall out of the capsule and beg for forgiveness.

Video Tutorial

Wily Machine 6


  • When Dr. Wily is launched out of his capsule at the end of phase 3, the game treats him as a projectile, and as such can be affected by weapons such as Black Hole Bomb and Jewel Satellite.
  • If Phase 3 is put into a room with few areas to teleport to, it may teleport inside Push Blocks as if they are non-solid. It is unknown if this is a bug.
  • Although the boss is 6 tiles by 6 tiles in size, phase 3 can teleport into 5x5 spaces if available.

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Other AI Changes

Version 1.8
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