Boobeam Trap
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This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More information on boss behavior and rails added in 1.8.4 |
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Official artwork of the Boobeam Trap from Mega Man 2 | ||||||||||||||||||||||||||||||||
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Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.
The boss consists of two parts: the nodes and a controller. If no controller is present, each node will function as a singular enemy; however if a controller is present, the nodes will work like their original appearance in Mega Man 2 albeit with some differences. It is now possible to place nodes on floors and ceilings, and the nodes can also be damaged by any weapon, not just Crash Bomber like in the original game.
Boobeam Trap Controllers take their design from Wily's face in the editor, but have no sprite when the player actually plays the level. Their settings also determine each node's weakness.
A broken variant of the Boobeam Trap that does not shoot at the player will be added in version 1.10.0.
Video Tutorial
Mega Man 2 | |
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