Targets

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Targets
Artwork of Targets by Croby
Information
Level Builder
Description: Once you smash all the targets they can reward you with various things! (Target, normal)
Target will follow the rail, they can reward the player with various things. (Target Rail)
Target that is tangible when the Switch is Blue and not tangible when the Switch is Red. (Target, On/Off, blue)
Target that is tangible when the Switch is Red and not tangible when the Switch is Blue. (Target, On/Off, red)
Sadly music's not bundled, but still fun to smash! Be sure you break them all! (Level Target)
Category: Level Objects
Builder space: 1x1
Layer: 6 - Close front
Game information
Added in version: 1.8.0
1.9.0 (purple and yellow-pink Key color options)
Series information
Game of origin: Mega Man 10
Development
Programmer(s): Meka
Sound effect creator(s): Saphy
{{{sprite}}}

Targets are level objects originating from Mega Man 10. They are featured in Mega Man Maker as of version 1.8.0.

Behavior

Targets can appear in six different colors: red, green, blue, orange, purple, and yellow-pink. If a Target is hit by the player's weapon, it will be destroyed. If the player destroys a Target then touches a checkpoint, that Target will not reappear when respawning.

Once the last Target of a particular color on a connected screen is destroyed, one of two things can happen depending on the settings for that Target's color:

  • The player will be awarded an item that will travel to the player's position. This can be one of the following:
  • The level will end (similar to shooting a Party Ball).

Variants

  • Target Rails are colored rails on which Targets can move back and forth at one of four speed settings.
    • The color of the rail will match the color of the Target at that position in the Level Builder.
  • On/Off Targets can only be destroyed when the color corresponding to the On/Off Switch is active: on for blue, off for red.
    • When active, the Target's center flashes white and blue/red rapidly. When inactive, the Target darkens and stops flashing.
    • Additionally, the blue On/Off Target can only drop a blue Key while the red On/Off Target can only drop a red Key.
  • A Level Target is a gray target which will only drop a pickup or end the level when all Level Targets in a level are destroyed.
    • The will change depending on the option set in the Level Builder for the last Level Target destroyed.
    • It can also drop a Key of any color.

Trivia

  • The Target level object was planned to be included in 1.7.0, but due to time constraints, it was implemented in 1.8.0.


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Version 1.8
Bosses
Cold ManPirate ManBurner ManEnkerPunkPlutoYellow DevilBoobeam TrapKamegoro MakerCossack CatcherWily Machine 4Dark Man 3Dark Man 4Big PetsWily Machine 6
Enemies
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Level Objects & Pickups
Low Grav SectionHorizontal Astro GateHorizontal Astro ButtonHorizontal Astro Reset ButtonGori-Three RockHotplateIce BlockExplosive CrateDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerSuper CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockTargetsTarget RailHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarketWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsFuse Laser TurretAnti YashishiDrop Suppressor
Major Patches
1.8.11.8.21.8.31.8.41.8.5

Mega Man 10
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