Fuse Crosser

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Fuse Crosser
Fuse Crosser Artwork.png
Artwork for the Fuse Crosser from Mega Man 11
Information
Game information
Description: Spreads incoming laser electricity to the four cardinal directions.
Alternate name(s): Elec Crosser
Damage: 3 (contact)
6 (laser)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Meka
Spriter(s): E-Clare
BushBacon
BigMaster

The Fuse Crosser (also known as the Elec Crosser) is a level object originating from Fuse Man's stage in Mega Man 11. It is featured in Mega Man Maker as of version 1.7.0.

It consists of a 3x3 generator with four fuses, pointing in the four cardinal directions. If the generator comes into contact with an external electricity source, such as Elec Tellies or electric weapons, the fuses will light up and produce small lasers, dealing contact damage to the player character.

A Fuse Crosser can only be destroyed with rubber balls, like Bounce Ball or Mega Ball. Strike Man's Rebound Striker can also destroy them. Fuse Crosser is not solid.

Its default skin makes it inactive unless it has contact with electricity, but it can be set to be active according to the current color of the On/Off Switch or have a purple center and be constantly active.


Fuse Xtender

Fuse Crosser
Fuse Xtender Artwork.png
Artwork for the Fuse Xtender from Mega Man 11
Information
Game information
Description: Spreads incoming laser electricity to the four diagonal directions.
Damage: 3 (contact)
6 (laser)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Meka
Spriter(s): E-Clare
BushBacon
BigMaster

The Fuse Xtender (also known as the Elec Xtender) is the same as the Fuse Crosser function-wise, but it produces lasers in the four intercardinal direction and is red instead of blue.

Like Fuse Crosser, it is non-solid and it can be destroyed by weapons based on rubber balls. It can also be set to be active to the switch or be constantly active.