Super Arm

From MegaManMaker Wiki
(Redirected from Super Arm Block)
Jump to navigation Jump to search
Super Arm
Artwork for the Super Arm from Mega Man 1
Information
Level Builder
Description: Pick up and throw blocks at enemies, or make your own in free space.
Category: Weapons
Tab: Mega Man 1
Game information
Damage: 1 (if dropped overhead)
2 (each shrapnel)
Weapon energy per use: 2 (spawn block, throw block)
Added in version: 1.7.0
1.10.0 (new Mega Man Powered Up Super Arm Block sprites)
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): Luigi
WreckingPrograms (assistance)
Spriter(s): Luigi (blocked sign)

Super Arm is Guts Man's signature weapon, originating from Mega Man 1 and reappearing in Mega Man: The Wily Wars and Mega Man Powered Up. It is featured in Mega Man Maker as of version 1.7.0. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block level object.

Behavior

Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the Player stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it; when thrown, it will break on contact when striking an Enemy or a solid surface. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally.

Attempting to climb ladders, changing weapons or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the Spine family can be defeated instantly with Super Arm.

In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in Mega Man Powered Up. Up to five blocks can be created, and they will not despawn if the weapon is switched. However, the blocks are locally loaded and will despawn once offscreen. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage.

Unlike the level object, Player spawned blocks are different in that they have physics similar to a Push Block, meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped, only thrown. The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. Super Arm Blocks spawned by the player use the same skin as those from Mega Man Powered Up.

Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform.

Tutorial

Super Arm

Interactions

Super Arm Block

This article is missing important information to be considered complete.
You can expand on it by adding content to this page.
Reason: Spriter of new Mega Man Powered Up Super Arm Block sprites added in version 1.10.0
Super Arm Block
All Super Arm Block variants
Information
Level Builder
Description: A big block to lift with Super Arm. Has many variants, but no gravity.
Category: Level Objects
Tab: Mega Man 1
Builder space: 2x2
Layer: 5 - Main elements
Builder options:
Game information
Added in version: 1.7.0
1.10.0 (new Mega Man Powered Up Super Arm Block sprites)
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): Luigi
Spriter(s): BigMaster (additional particles and skins)

Super Arm Block the Level Object is a stationary block that can be grabbed and thrown with the Super Arm weapon and be shattered with the Thunder Beam weapon. It is fully solid in its initial state and is 2x2 tiles in size.

It comes with multiple skins from various stages in the first Mega Man game for NES: a green one from Cut Man's stage, a yellow one from Elec Man's stage, a brown one from Guts Man's stage, a gray one from the first Wily stage, and a dark green one from the third Wily stage. There are also two skins (one green and one orange) from Cut Man's stage in Mega Man: The Wily Wars and a dark brown skin with a Super Arm Block icon in the middle from its appearance in Mega Man Powered Up.

Most attributes and behaviors are the same between the player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile.

Since version 1.9.0, the Guts Man plushie breaks Super Arm Blocks when colliding with them; when carried, it will also destroy the player's Super Arm Blocks when passing through them.

Since version 1.10.0, Guts Man can also either throw one of the eight Super Arm Block skins exclusively or choose randomly which Super Arm Block skin to throw.

Variants

Icon Stage(s) of origin Game of origin Added in version
Cut Man Mega Man 1.7.0
Elec Man
Guts Man
Wily Stage 1
Wily Stage 3
Cut Man Mega Man: The Wily Wars
Many Mega Man Powered Up


Fixed bugs

  • In version 1.9.0:
    • Plushies other than the Guts Man plushie when lifted by the player could break Super Arm Blocks placed by the player on contact.
    • There was no limit to how many plushies could be held at a time using Super Arm.
    • The player could not grab a plushie when they no longer had weapon energy on Super Arm even if throwing a plushie cost no weapon energy.
    • Plushies on different sections could be grabbed by Super Arm or fall in the current section if they were on the edge of the section.

Trivia

  • Since version 1.10.0, the player can throw a held Super Arm Block even with no Super Arm weapon energy.



Weapons
Default Weapons Mega Buster • Proto Buster • Bass Buster • Roll Swing
Mega Man Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam
Mega Man Powered Up Time Slow • Oil Slider
Mega Man 2 Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire
Mega Man 3 Spark Shock • Search Snake • Needle Cannon • Top Spin • Shadow Blade • Magnet Missile • Gemini Laser • Hard Knuckle
Mega Man 4 Ring Boomerang • Dive Missile • Skull Barrier • Flash Stopper • Dust Crusher • Drill Bomb • Rain Flush • Pharaoh Shot
Mega Man 5 Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick
Mega Man 6 Blizzard Attack • Wind Storm • Flame Blast • Silver Tomahawk • Knight Crusher • Yamato Spear • Plant Barrier • Centaur Flash
Mega Man 7 Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Slash Claw • Scorch Wheel
Mega Man 8 Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave • Astro Crush
Mega Man 9 Concrete Shot • Jewel Satellite • Hornet Chaser • Laser Trident • Magma Bazooka • Black Hole Bomb • Tornado Blow • Plug Ball
Mega Man 10 Triple Blade • Solar Blaze • Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Rebound Striker • Mirror Buster • Screw Crusher • Ballade Cracker
Mega Man 11 Block Dropper • Bounce Ball • Pile Driver • Scramble Thunder • Acid Barrier • Tundra Storm
Mega Man & Bass Ice Wall • Wave Burner • Copy Vision • Spread Drill • Tengu Blade • Magic Card • Remote Mine
Game Boy Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango
Mega Man Maker Shine • Nado • Command Selection • Perfect Freeze • Über Chain
Utility Rush Coil • Rush Jet • Rush Marine • Rush Bike • Jet Adaptor • Power Adaptor • Super Adaptor • Proto Coil • Proto Jet • Proto Marine • Proto Bike • Treble Boost • Treble Marine • Treble Cycle • Tango Jump • Flappy Beat • Tango Marine • Beat Cycle • Magnet Beam • Item-1 • Item-2 • Item-3 • Super Arrow • Wire
Other Nothing • 0 • Changes


Version 1.7
Characters
Roll
Bosses
Fire Man • Quick Man • Yamato Man • Freeze Man • Splash Woman • Strike Man
Enemies
Pipi • Atomic Chicken • Ladder Press • Battan • Cocco • Hologran • Sumatran • Skull Walker • Returning Machine Gun Joe • Neo Heli Metall • Mole • Scworm • Sniper Armor • Lantern Fish • Electric Gabyoall • Elec'n • Bomb Flier • Nitron • Giant Springer • V • Hotchkiss'n • Molmole • Molier • Brown • Bunby Catcher • Helipon • Ring Ring • Submarine Flier • Propeller Eye • Sea Mine • Bombier • Jet Bomb • Ratton
Weapons
Roll Swing • Tango Jump • Flappy Beat • Super Arm • Time Stopper • Bubble Lead • Spark Shock • Dust Crusher • Gyro Attack • Napalm Bomb • Yamato Spear • Centaur Flash • Freeze Cracker • Triple Blade • Solar Blaze • Command Selection
Level Objects & Pickups
Music Changer • Super Arm Block • Fire Wave Spawner • Fire Wave Redirector • Fire Wave Shaft • On/Off Switch • On/Off Switch Timer • On Switch Block • On/Off Switch Block • On Switch Spike • Off Switch Spike • On Switch Ladder • Off Switch Ladder • Acid Drop • Needle Press • Top Lift • Fork Block • Steam • Plantform • Spike Platform • Ice Barrier • Splash Platform • Concrete Lift • Hornet Roll • Jumpthrough Platform • Soccer Ball Jet • Fire Wall Modifier • Bouncy Ball • Fuse Rail • Fuse Laser Crawler • Fuse Laser Spawner • Fuse Laser Exit • Fuse Crosser • Fuse Xtender • ?-Tank
Major Patches
1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5

‎

Mega Man 1
Characters
Mega Man
Weapons
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner
Bosses
Energy Element • Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

‎

Mega Man Powered Up
Weapons (PU)
Proto Buster • Roll Swing • Time Slow • Oil Slider
Weapons (MM1)
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker • Sabotall
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block • Oil Canister
Bosses
Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Time Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

‎