|Top Spin's concept art in Mega Man 3|
Top Spin is Top Man's signature weapon from Mega Man 3 that is featured in Mega Man Maker. The weapon can only be used while the user is in midair, where the player character will begin spinning at high speeds, dealing contact damage to enemies. In Mega Man Maker, the Top Spin has been has been modified to allow the player to bounce off of any enemies' head while in use. Attacks from the side do not cause any bouncing, though, while they can still damage enemies this way if the weapon can damage them. However, if the enemy has HP bigger than 3, the player character will receive damage. The modification of bouncing off enemies makes the weapon feel more reliable in functionality, as well as provide utility in the ability to chain bounces on enemies to reach higher or further distances. Also, successful attacks from the side no longer push the character back.
Top Spin can hurt enemies in shielded status if they take damage from this weapon to begin with. Enemies and bosses immune to Top Spin can be bounced over by attacking on their tops.
As in the original game, the ammo is wasted only if it hits an enemy. Its weapon energy will not be wasted if the character destroys a Weapon Block with the Top Spin.
- The original ammo consumption of Top Spin was by frames of contact as opposed to successful uses. Hence why it is commonly misreported that its energy consumption is random in Mega Man 3.
- If Top Spin is used and the user attempts to bounce on certain enemies' heads in areas that are only two squares in height the user will successfully bounce endlessly over them, however despite making contact and the enemy flickering they will not take any damage.