Cannon

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Cannon / Shield Cannon
Official artwork of a Cannon / Shield Cannon from Mega Man 3
Information
Level Builder
Description: When approached, unfurls and shoots lobbing shots. Invincible when covered.
Game information
HP: 3 (Shield Cannon)
1 (cannonball)
Damage: 6 (contact)
2 (cannonball)
Weakness(es): Needle Cannon
Added in version: 1.2.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man Powered Up
Mega Man: The Wily Wars
Mega Man II
Development
Programmer(s): WreckingPrograms
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Cannon (or Shield Cannon as it is referred to in Mega Man Powered Up) is a cannon robot. It was originally designed as a defense system to protect against attacking aliens. They are enemies that originate from Mega Man 3 from Needle Man's stage and also appear in Mega Man Powered Up, Mega Man: The Wily Wars, and Mega Man II.


In Mega Man Maker

Behavior

When the player is more than 4 tiles away horizontally from Shield Cannon, it will be in its "passive state" where a protective shielding will cover the cannon barrel and protect it from most damage.

When the player is 4 tiles away horizontally from Shield Cannon or less, it will be in its "aggressive state" where the protective shielding will slide away revealing the cannon barrel and will fire two large cannonballs at the player, then briefly covers the cannon barrel with its protective shielding for a few seconds, before looping back to his first behavior firing two cannonballs again if the player is still close to it. The Shield Cannon is vulnerable to damage when its cannon barrel is exposed.

When the player is more than 4 tiles away horizontally from Shield Cannon when it is in its "aggressive state", it will return to its "passive state" after firing its most recent barrage of two cannonballs. Shield Cannon's cannonballs can be destroyed by attacking them or deflected by Shine or Proto Man's Shield. The Needle Cannon weapon can destroy a Cannon in one hit.

Level Builder

Shield Cannon can be selected to face either left or right in the Level Builder; however, due to the way its AI functions, its manual facing direction is redundant, having no effect on how the enemy moves or attacks.

Video Tutorial

Cannon



Version 1.2
Bosses
Bubble ManWood ManMagnet ManHard Man
Enemies
Fly BoyFan FiendShrinkKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyTama
Weapons
Air ShooterLeaf ShieldGemini LaserBlock DropperItem-1Item-2Item-3
Level Objects & Pickups
KeyKey DoorPressCrash LiftWanaanMagnetWeapon Capsule
Major Patches
1.2.11.2.21.2.31.2.4

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch Block
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man 3
Weapons
Mega BusterSpark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard KnuckleRush CoilRush Jet
Enemies
PeterchyPottonHammer JoeMechakkeroPoleNew ShotmanPetit SnakeyKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyElectric GabyoallBubukanNitronElec'nBomb FlierHologranGiant SpringerTama
Level Objects
Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Bosses
Spark ManTop ManMagnet ManHard ManKamegoro Maker
Other Pages
TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic