Magnet Man

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Magnet Man
Artwork of Magnet Man from Rockman Complete Works
Information
Level Builder
Description: Pulls you with magnetic abilities and fires semi-homing missiles.
Category: Boss
Game information
HP: 28
Damage: 6 (contact)

3 (Magnet Missile)

Added in version: 1.2.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II
Mega Man: The Wily Wars
Development
Programmer(s): WreckingPrograms

DLWN-018/DRWN-018/DWN-018 Magnet Man is one of the eight Robot Masters from Mega Man 3 that is featured in Mega Man Maker since version 1.2.0. He was built by both Dr. Light and Dr. Wily. He was one of eight Robot Masters assigned to travel to different mining planets to gather Energy Elements and other materials to finish building the peace-keeping robot Gamma. Magnet Man is a master of magnetism, and he is armed with his signature weapon, the Magnet Missile.

He later comes back during the events of Mega Man II, where he and three other Robot Masters from Mega Man 3 guard Wily's base where Quint is stationed.

Behaviour

Magnet Man's attack pattern includes jumping from one side of a screen to the other to try and collide with the player (the second being higher than the first), using his magnetic powers to jump up and stick to the ceiling of a room followed by firing three Magnet Missiles in the player's direction that will sharply turn downward once above the player, and stopping in the middle of a room to activate his magnetic shield that blocks projectiles and pulls the player towards him.

Magnet Man moves quickly and his magnetism can make things tricky. Sliding or Dashing is a good way to dodge his magnet missiles and resist his magnetic pull. Also beware of getting too close while he has his magnetic shield up, he can start jumping almost instantaneously after he turns the shield off.

Magnet Man's AI can be altered by using Super Arm or having him jump into a Yoku Block or an On/Off Block. This will cause him to recalculate his jump distance on the way back pushing him further away.

Video Tutorial

Magnet Man

Glitches

  • Occasionally, if Magnet Man missteps on certain uneven geometry while jumping he will sometimes stop being effected by gravity and fly in a straight horizontal line in whatever direction he was traveling, only stopping if he hits a wall. If he does he will be stuck there and become unable to move or attack from this point on. The glitch is inconsistent and difficult to cause intentionally.

Trivia

  • In Mega Man 3, when Magnet Man sticks to the ceiling he's actually supposed to be magnetically standing upside down. However due to technical limitations this couldn't be done so he instead looks as though he is hanging by his head magnet.
  • In Mega Man 3, jumping near Magnet Man when he is pulling would make him stop pulling. This is possible in Mega Man Maker as well. Double Jumping as Bass over Magnet Man's head allows this to happen.
    • Magnet Man will also stop pulling if the player character enters their damaged state for any reason from anything.


Bosses
Mega Man Cut Man • Guts Man • Ice Man • Bomb Man • Fire Man • Yellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble Man • Air Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap
Mega Man 3 Spark Man • Snake Man • Top Man • Shadow Man • Magnet Man • Hard Man • Kamegoro Maker
Mega Man 4 Ring Man • Skull Man • Toad Man • Pharaoh Man • Cossack Catcher • Wily Machine 4
Mega Man 5 Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets
Mega Man 6 Wind Man • Flame Man • Knight Man • Yamato Man • Plant Man • Wily Machine 6
Mega Man 7 Spring Man • Freeze Man • Shade Man • Burst Man • Gamerizer
Mega Man 8 Grenade Man • Astro Man • Tengu Man
Mega Man 9 Concrete Man • Jewel Man • Hornet Man • Galaxy Man • Splash Woman • Tornado Man
Mega Man 10 Sheep Man • Pump Man • Strike Man • Nitro Man
Mega Man 11 Blast Man • Bounce Man • Fuse Man
Mega Man & Bass Cold Man • Burner Man • Pirate Man
Game Boy Enker • Punk • Pluto
Unused Gemini Man
Other Boss Door • Energy Element • Party Ball • Boss Suppressor • AI Changes


Version 1.2
Bosses
Bubble Man • Wood Man • Magnet Man • Hard Man
Enemies
Fly Boy • Fan Fiend • Shrink • Komasaburo • Hari Harry • Cannon • Walking Bomb • Gyoraibo • Yambow • Mag Fly • Tama
Weapons
Air Shooter • Leaf Shield • Gemini Laser • Block Dropper • Item-1 • Item-2 • Item-3
Level Objects & Pickups
Key • Key Door • Press • Crash Lift • Wanaan • Magnet • Weapon Capsule
Major Patches
1.2.1 • 1.2.2 • 1.2.3 • 1.2.4

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Mega Man 3
Weapons
Mega Buster • Spark Shock • Search Snake • Needle Cannon • Top Spin • Shadow Blade • Magnet Missile • Gemini Laser • Hard Knuckle • Rush Coil • Rush Jet
Enemies
Peterchy • Potton • Hammer Joe • Mechakkero • Pole • New Shotman • Petit Snakey • Komasaburo • Hari Harry • Cannon • Walking Bomb • Gyoraibo • Yambow • Mag Fly • Electric Gabyoall • Bubukan • Nitron • Elec'n • Bomb Flier • Hologran • Bomber Pepe • Giant Springer • Tama
Level Objects
Moving Cog • Lift Platform • Drop Platform • Wanaan • Magnet • Needle Press • Top Lift
Bosses
Spark Man • Top Man • Magnet Man • Hard Man • Shadow Man • Snake Man • Kamegoro Maker
Other Pages
Tilesets • Backgrounds • Music


Mega Man II
Weapons
Mega Buster • Air Shooter • Leaf Shield • Clash Bomber • Metal Blade • Needle Cannon • Top Spin • Magnet Missile • Hard Knuckle
Enemies
Telly • Crazy Cannon • Batton • Robbit • Fly Boy • Fan Fiend • Pipi • Scworm • Atomic Chicken • Hot Dog • New Shotman • Komasaburo • Hari Harry • Cannon • Yambow • Mag Fly • Giant Springer • Tama
Bosses
Wood Man • Clash Man • Metal Man • Top Man • Magnet Man • Hard Man
Other Pages
Tilesets • Backgrounds • Music

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