Proto Man

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Proto Man
Official artwork of Proto Man from Mega Man 7
In-Game Information
Category: Characters
HP: 28
Added in version: 1.3.0
Misc. Information
Alternate name(s): Blues
Break Man
Programmer(s): WreckingPrograms
Spriter(s): Aze (victory and slide sprites)
Gaem (Block Dropper sprites)
LF222/E-Clare (Pile Driver sprites)
LF222 (Scramble Thunder sprites)
FakeVirus (Command Selection sprites)
Series Information
Game of origin: Mega Man 3 (first appearance)
Mega Man Powered Up (first playable appearance)

Not to be confused with the community meme, Pronto Man.

DLN-000, Proto Man (or DRN-000, Blues, depending on localization) is the older brother of Mega Man, created by Dr. Light as a prototype humanoid robot. Originally fought in Mega Man 3 as a midboss, and later in the same game fought as a boss under the alias "Break Man", he became playable in Mega Man: The Power Battle and future games.

Proto Man was added as a playable character in version 1.3.0 of Mega Man Maker alongside Bass. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.

In Mega Man Maker

His gameplay is mostly influenced from his playable appearance in Mega Man 9 and Mega Man 10.

As a playable character, Proto Man automatically has the ability to slide and charge the Proto Buster in the Mega Man 4 Charge Shot style. His Charge Shot process of his buster sounds different from the most known charge sound from the NES games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in Mega Man 9 and Mega Man 10, Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower to Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or Needle Cannon are fired a few pixels lower than when Mega Man or Bass fire.

He comes equipped with the Proto Shield, which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shield makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only Nothing. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break Weapon Blocks without even firing his weapon. The Proto Shield can also protect Proto Man from Elec Beams and Fire Beams to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance in Mega Man 10.

In the level settings menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to a charged shot. Enabling Double Damage will cause him to take double the damage from all sources.

In the weapons menu, Rush Coil and Rush Jet are replaced by the Proto Coil and Proto Jet, respectively. These are just reskins, and function identically to the original utilities however Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the Power Adaptor, Jet Adaptor and Super Adaptor, although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.

Similarly to his original appearances in the games, his whistle from Mega Man 3 plays whenever Proto Man enters a level or respawns upon death. Proto Man's victory pose is taken from Mega Man 2: The Power Fighters.