Oshitsu Osarettsu
![]() ![]() | ||||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||||
In-game screenshot of a Oshitsu Osarettsu from Mega Man Maker. | ||||||||||||||||||||||||||||||||||||||
|
The Oshitsu Osarettsu is a large shield-wielding robot and enemy that first appeared in Mega Man 10, in the stages of both Nitro Man and Enker. It also made an appearance in the game's second Wily Castle stage. It appears to serve the role of a traffic control robot, with a bright red alarm built into its hull.
Oshitsu Osarettsu debuted in version 1.6.0 of Mega Man Maker.
Level Builder
The Oshitsu Osarettsu is designated the 5th layer, along with tiles and most level objects. Its initial facing direction can be manually selected as either left or right, but this has very little effect on the Oshitsu Osarettsu's behavior besides the initial placement of its large shield.
Behavior
In its natural, unprovoked state, the Oshitsu Osarettsu idly sits in place, completely stationary. However, after the player enters its "line of sight", or rather, a range of eight tiles from its horizontal position, it will charge towards them with reckless abandon, in an attempt to ram them with its shield. It will only stop its pursuit when it successfully damages the player, crashes into terrain, reaches a ledge, or if the player has jumped over or otherwise passed it. The Oshitsu Osarettsu will also tire of its chase and give up completely after traveling a certain distance, around the length of an entire screen. Once it has finished its charge attack, the Oshitsu Osarettsu will slowly slide backwards to its original position.
Its shield will deflect most weapon projectiles, but its unprotected head can be struck and successfully damaged with proper accuracy. If the shield is struck during the Oshitsu Osarettsu's charge, its attack will be interrupted, and the robot will slide backwards from the impact. It cannot recoil further after returning to its original position or after reaching a ledge.
If the Oshitsu Osarettsu is approached from behind, it will quickly turn around and attempt to flee from the player, sliding backwards until it reaches a wall or a ledge (or travels a long distance), which it will then reset its behavior and execute its charge attack as it would normally.
Interestingly, the Oshitsu Osarettsu is unaffected by Conveyor Belts and Moving Cogs.
Trivia
- The Oshitsu Osarettsu's name can be roughly translated into Japanese as "Push and be pushed", which is, by all means, an accurate descriptor of its behavior and mechanics.
Enemies |
---|
Version 1.6 |
---|
Mega Man 10 |
---|