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Artwork of a Blocky from Mega Man 2
Category: Enemies
Game of origin: Mega Man 2
HP: 2
Damage: 8 (Contact: Full stack) 8 (Contact: Head block [separated]) 4 (Contact: Other blocks [separated])
A Blocky in game.

Blocky is a robot that consists of four separate block pieces, with the ability to separate and reform. Blocky robots where supposedly originally designed for circus acts, but where modified for combat by Dr. Wily. Blocky first debuted in Mega Man 2 and appeared in the Metal Man, Crash Man and Flash Man stages.

Its movement consists on casually shuffling forwards as a stack in its facing direction, and reversing direction if it collides with a wall. A Blocky will not do anything else unless it takes damage greater than 0 HP. If Blocky takes damage equal to 0 HP (not to be confused with attack deflection) to any part of its body, Blocky will not react.

The Blocky's "head block" with eyes is vulnerable to damage, both from the front and behind, but the other blocks are invulnerable for the most part and deflect most attacks fired at them, and even if the attacks impact the other parts successfully, they will fail to damage the Blocky.

When Blocky takes damage greater than 0 HP but not enough to fully destroy it, the "head block" will drop to the ground, and the three remaining blocks will be launched at three different arcs towards Blocky's facing direction that will disappear shortly after hitting the ground. The first block lands approximately two tiles in front of the "head block", the second block lands approximately three tiles in front of the first block, and the third block lands approximately three tiles in front of the second block. While the blocks are separated, all blocks, including the "head block", are invulnerable for the most part and deflect most attacks fired at them, until they eventually reform into a stack again.

In the Level Builder, Blocky can be set to face left or right.

Unique Weapon Interactions

  • Ice Slasher will deal 0 HP damage, and will freeze Blocky in its entirety, regardless what part of the body the projectile makes contact with.
  • Oil Slider's riding, Charge Kick's contact, Shine's barrier, and Perfect Freeze's "frozen" shots, will deal 0 HP damage if they collide with any blocks making up Blocky's body that isn't the "head block".
  • Crash Bomber will explode instantly if it makes contact with Blocky's "head block", but it will also attach itself to Blocky if it connects with any other block that makes up its body.
  • Needle Cannon's needles will not stick to Blocky, this is because the "head block" deflects the needles once it takes damage, separates from its stack, and becomes temporarily invulnerable.
  • Top Spin will deal 0 HP damage, if you bounce on Blocky's top-most block.
  • Magnet Missile and Dive Missile will attempt to home in on whatever block of Blocky's body is closest to it, even if it isn't the "head block" that is vulnerable to damage.
  • Ring Boomerang, Power Stone and Nado will only deal damage to Blocky's "head block", the projectiles/melee attack will pass through all other blocks that make up its body with seemingly no interaction.
  • Flash Stopper being active will cause Blocky's blocks other than the "head block" to become vulnerable to the Buster. However, shooting any of them other than the "head block" will result in dealing 0 HP damage.
  • Gravity Hold will cause the Blocky's "head block" to fly off screen and despawn, the other three blocks making up its body will instantly despawn when this happens.
  • Power Adaptor's charge shot can damage any block that makes up Blocky's body, but will deal 0 HP damage to any block that isn't the "head block".
  • Super Adaptor's homing charge shot, unlike Magnet Missile and Dive Missile, will always home in on the "head block" and not any other blocks that make up Blocky's body.


  • Blocky also appears in Mega Man II / Rockman World 2, and Mega Man: The Wily Wars.
  • Blocky, bares some resemblance to another enemy, Trio the Wheel, who is another robot based around the concept of stacked objects.


  • Pieces of Blocky don't disappear if they're bouncing on springs.
  • Blocky is frequently prone to clipping and zipping through ceiling and walls, if it collides with a ceiling after hitting a spring.
  • If shot with Ice Slasher and hit on its head, it will try to break apart but ultimately move in increments.