Met

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Reason: More info on Swim Metall DX options and behaviors

Metalls (also known by the nickname Mets and as Helmet in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. They tend to be small, spherical robots, who wear reinforced hard hats for physical protection. Occasionally, Mets may be built with legs, although they can also be plugged into other devices, such as vehicles or artillery, as makeshift "heads" - substituting feet to pilot their machinery. Most forms of Met rely on hiding underneath their helmets in order to keep themselves safe, protected from all non-piercing weapons, while occasionally emerging (rendering themselves vulnerable) in order to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.

As of version 1.9.4.3, twelve Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, the Metall Sniper, the Swim Metall DX and the Camouflametall. The Sabotall from Mega Man Powered Up will be added in version 1.10.0.

Variants

Met

Met
Official artwork of a Met from Mega Man 1
Information
Level Builder
Description: Hides under a reflective helmet. Get too close and it will shoot at you.
Category: Enemies
Builder space: 1x1
Layer: 5 - Main elements
Builder options: N/A
Game information
HP: 1
Damage: 1 (contact damage)
2 (projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

The Met is the first version of the Met in the Mega Man series, first appearing in Guts Man's stage in Mega Man 1 as an enemy. It was originally created as an industrial robot for nondescript purposes, although its designated level and hardhat implies the Met's involvement in construction work or mining operations.

Met debuted in the initial release of Mega Man Maker, 1.0.0.

This version of the enemy is stationary, as it has no legs, and it establishes a suitable template for the behavior of most Mets of later titles.

Level Builder

The Met is designated to the 5th layer, along with tiles and most level objects. It has zero customizable attributes or options.

Behavior

As is, the Met is a rather simple adversary. Once the player enters a range of around 4 tiles away from the Met's position, it will briefly pop out of the ground to fire a spread-shot of three projectiles - one directly forward, one diagonally downwards, and one diagonally upwards. These projectiles deal more damage to the player than the Met's own contact damage. Once the Met has fired its projectiles, it will retreat back into the ground, hiding within its helmet once more - waiting briefly before emerging again if the player has yet to leave its territory. The Met is only vulnerable to damage from most weapons when exposed and attacking. It will also automatically turn around to face the player's horizontal position, and can thus fire its projectiles in two different directions.

In Mega Man Powered Up, a Met could be flipped over and exposed with a Proto Strike, a second level Charge Shot, detonating a Hyper Bomb next to them, or a surfed Oil Slider. However, this behavior does not exist in Mega Man Maker, as Mets were unable to be flipped in their original debut title.


Sabotall

Sabotall
Screenshot of a Sabotall from its initial reveal trailer.
Information
Level Builder
Description: A cute cactus Met, shoots it's thorns and moves away, can walk on quicksand.
Category: Enemies
Builder space: 1x1
Layer: 5 - Main elements
Builder options: TBA
Game information
Alternate name(s): Cactuspy
HP: 1
Damage: 2 (contact and thorns)
Added in version: 1.10.0
Series information
Game of origin: Mega Man Powered Up
Development
Programmer(s): Meka
Spriter(s): Son Loto
Sound effect creator(s): Hansov

The Sabotall (occasionally regarded as the Cactuspy) is a met-class enemy that debuted in Mega Man Powered Up. The Sabotall resembles most other Mets, but it wears a distinctive spiny cactus as headwear instead of a helmet. It first appeared in Oil Man's stage.

The Sabotall will make its debut in version 1.10.0 of Mega Man Maker.

Behavior

Initially after spawning, the Sabotall will be hidden in the ground, wearing its cactus helmet as camouflage. The cactus will deflect incoming projectiles, such as the Mega Buster, leaving the Sabotall unharmed. It will then fire off five cactus needles in different directions - one upwards, two diagonally upwards, and two to the left and right. It will then pop out of the ground and start walking away from the player, reversing direction if it collides with a wall of tiles or other terrain. The Sabotall is vulnerable to attacks in this state. After a short walk, it will hop back into the ground once more, submerging itself and rendering the Sabotall impervious to damage. It will then repeat this pattern.

Their cactus helmet can be burnt by Fire Storm or other fire-based weapons, which will prevent them from using their needle attack or defending against damage; however, their burnt helmet will still deflect the player's projectiles. Instead of firing cactus needles while hidden, a Sabotall with a burnt helmet will instead pop out of the ground, let out of a puff of smoke, walk back and forth before retreating into its helmet and repeating its pattern. Additionally, a Sabotall can be set in the Level Builder to start off with a burnt helmet.

Trivia

  • The Sabotall is capable of walking across Quicksand with ease without sinking.
  • Sabotall will be the first wholly original enemy from Mega Man Powered Up to be added to Mega Man Maker, not counting older enemies added in the remake such as Hothead and Shield Cannon.
    • In fact, it is the only original enemy to be created only for Mega Man Powered Up, with the exception of some bosses.
  • As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Sabotall was chosen by Neo Cutman to be added for the update.
  • During the development of 1.10, "Cactuspy" was the name chosen for the enemy.[1] However, a poll was held among the development team members to choose the name for the enemy.[2] Although most team members chose the "Goldstorm" option as a joke, Meka ultimately settled on the name Sabotall.[3]


Neo Met

Neo Met
Official artwork of a Neo Met from Mega Man 2
Information
Level Builder
Description: Hides under a reflective helmet. Runs after attacking the player.
Category: Enemies
Builder space: 1x1
Layer: 5 - Main elements
Builder options: N/A
Game information
HP: 1
Damage: 4 (contact)
2 (Pellet projectile)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms

The Neo Met is the second entry of the Met series, and an upgraded version of the standard Met. Unlike its predecessor, it was given feet so that it could walk around freely. The Neo Met was introduced in Mega Man 2 as an enemy in Crash Man's stage, as well as the fourth level of the Wily Castle - although it did appear, albeit with different behavior, when summoned by the Guts Tank at the end of Wily Stage 3.

Neo Met debuted in the initial release of Mega Man Maker, 1.0.0.

Level Builder

The Neo Met is designated to the 5th layer, along with tiles and most level objects. It has zero customizable attributes or options.

Behavior

The Neo Met will sit in place, completely impervious to most sources of damage as it hides underneath its helmet, deflecting projectiles. Once the player enters a distance of around 4 tiles away, similarly to the Met, it will emerge and fire a set of three projectiles straight forwards and in the diagonal directions. After doing so, it will wait momentarily before sprinting a distance of exactly three tiles forward, off of any ledges or pits in its direction. It will continue moving forward at the same velocity when falling through the air. Once the Neo Met has moved this distance, it will lose all momentum, and submerge itself into the ground once more. Whilst emerged, it can be attacked and destroyed freely.

The Neo Met will automatically turn towards the player, but only if it is submerged. This means that it can double back and return to its previous position once provoked.

Train Met

Train Met
Artwork of the Train Met from Mega Man 5
Information
Level Builder
Description: Chugs along until you get close, at which point it shoots and becomes vulnerable.
Category: Enemies
Builder space: 2x2
Game information
HP: 1
Damage: 4 (contact)
2 (projectile)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.

Metall Cannon

Metall Cannon
Official artwork of a Metall Cannon from Mega Man 5
Information
Level Builder
Category: Enemies
Builder space: 2x4
Game information
HP: 4
Damage: 4 (contact damage and projectile)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into Concrete blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.

Its initial direction can be set in the Level Builder.

Swim Metall DX

Swim Metall DX
Swim Metall DX Mega Man 7 official art
Information
Level Builder
Description: Swims forward or upward in water. May swim again before landing. Blub blub.
Category: Enemies
Builder space: 1x1
Builder options:
Game information
HP: 1
Damage: 1 (contact)
2 (projectile)
Added in version: 1.9.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): Meka
Spriter(s): GamerFromTheWeb
Sound effect creator(s): Hansov

Swim Metall DX is a Metall variant from Mega Man 7 wearing a snorkeling tube and blue flippers. It will be added to Mega Man Maker in version 1.9.0.

Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player.


Fire Met

Fire Met
Fire Met's artwork by Foseker
Information
Level Builder
Category: Enemies
Builder space: 1x1 (Fire Met)
2x2 (Fire Met Spawner)
Game information
HP: 3
Damage: 2
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi

The Fire Met is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy escort. Its initial direction can be set in the Level Builder.

Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.

Fire Mets can interact with assets that have interactions with such as Oil, TNT Block, Hot Plates, Chill Block, andIce Barriers


Camouflametall

Camouflametall
A Camouflametall attacking in Mega Man Maker
Information
Level Builder
Description: Wily's most evil creation? Disguises as a pickup and shoots when you get close.
Category: Enemies
Builder space: 1x1
Layer: 5 - Main elements
Builder options:
Game information
HP: 1
Damage: 1 (contact)
2 (projectile)
Added in version: 1.9.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): Luigi
Spriter(s): GamerFromTheWeb (extra options)

The Camouflametall is a Met variant hiding under a fake Life instead of its standard helmet. It originates from Wily stage 3 and the Special Stage in Mega Man 9. Camoflametall's behavior is similar to the original Mega Man 1 Met, hiding in its helmet waiting until the player is close before firing its weapon.

In Mega Man Maker, a Camouflametall has the option of multiple helmet variants as its helmet, with the majority of those variants being fake Pickups:

A Camouflametall with an Anti Yashichi or a Bass Life will have angry eyes while one with a Roll Life will blush. A Camouflametall with a ?-Tank will have green or red eyelids depending on the color of the ?-Tank.

Weaknesses

When the player uses Flash Stopper or Centaur Flash while a Camouflametall is hiding under its helmet, when time is unfrozen, it will remain stunned, exposing itself and rolling its eyes for five seconds. However, the player can still be damaged by contact with a Camouflametall while it is stunned.

The Weapon Magic Card has the ability to steal the Camouflametall's fake helmet, leaving a surprised naked Met who then self destructs shortly afterwards. Touching a naked Camouflametall is not advised as it can still damage the player. While exposed, a Camouflametall can also be defeated instantly before self destructing.

Fixed bugs

  • Prior to version 1.9.3, Camouflametall did not shoot when Time Slow was active.
  • Prior to version 1.9.4.1, Camouflametall could crash the game after the player went through a transition because its sprite was not loaded.
  • Prior to version 1.9.4, Camouflametall's icon would change to a Life pickup when touching a Character Capsule regardless of if it was a Life pickup or not to begin with.


Numetall

Numetall
Numetall in Mega Man Maker
Information
Level Builder
Description: Annoying slug that hides as long as you attack, then counters with slick goo.
Category: Enemies
Builder space: 2x1
Game information
HP: 1
Damage: 2
Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms

Numetall is a slug metall that looks like the original immobile variant of the Met. It appears in Pump Man's stage in Mega Man 10.

This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet.

Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles. The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets. However, unlike Mega Man 10, firing player shots cannot remove the Numetall's sticky projectiles from the player. The projectiles self-dissolve from the player within a short period.

In Mega Man Maker Numetall's slimy slippery chemical projectiles can increase the acidity of Mega Man 11 Chemical Solution.


Neo Heli Metall

Neo Heli Metall
A Neo Heli Metall in Mega Man Maker.
Information
Level Builder
Description: A fan favorite. Flies back and forth, firing three bullets as it stops.
Category: Enemies
Builder space: 1x2
Game information
HP: 1
Damage: 2 (contact and projectiles)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms

Neo Heli Metall is a flying Met variant from Mega Man 10. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.

The direction they move in can be set in the Level Builder.

This enemy was added in 1.7.0 due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the Returning Machine Gun Joe and the latter being already programmed.


Hell Metall DX

Hell Metall DX
Artwork of a Hell Metall DX from Mega Man V
Information
Level Builder
Description: A tanky Met variant.It needs a charged spot to show it's weak spot.
Category: Enemies
Builder space: 2x2
Game information
HP: 3 (treads)
4 (enemy)
Damage: 6 (contact)
3 (projectile)
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
Spriter(s): Son Loto

The Hell Metall DX is a mobile Met enemy originating from Mega Man V that hides behind a shield. It comes in two color schemes: green and orange, and black and white.

When spawned in, a Hell Metall DX will travel towards the player with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any terrain it lands on.

Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player's charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player's projectiles as it leaves its shield up.


Fukuhorn

Fukuhorn
Artwork of a Fukuhorn from Mega Man V
Information
Level Builder
Description: Acts exactly like Metall Sniper, but has a more electronic look.
Category: Enemies
Builder space: 1x2
Game information
HP: 1
Damage: 4 (contact)
3 (projectile)
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
Spriter(s): GamerFromTheWeb

The Fukuhorn is an enemy from Mega Man V that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white.


Metall Sniper

Metall Sniper
Artwork of a Metall Sniper from Mega Man V
Information
Level Builder
Description: A cannon-met,it is armoured and only gets up when the player is close to it.
Category: Enemies
Builder space: 1x2
Game information
HP: 1
Damage: 4 (contact)
3 (projectile)
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
Spriter(s): GamerFromTheWeb

The Metall Sniper is an enemy from Mega Man V. It is a variant of the Met with a cannon attached to its armored helmet.

When a Metall Sniper is spawned in, its cannon points towards the player's direction. If the player is on the same side as the Metall Sniper's cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player's position. If the player is on the opposite side of the Metall Sniper's cannon, the cannon points horizontally.

If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player's direction before repeating its pattern.

A Metall Sniper comes in two colour variants: yellow and blue, and black and white.


Video Tutorials

Mega Man Met

Mega Man 2 Neo Met

Swim Metall DX

Camouflametall

Sabotall


Asset category

Enemies
Mega Man/Mega Man Powered Up Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Sabotall
Mega Man 2 Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Claw • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish
Mega Man 3 Peterchy • Potton • Hammer Joe • Mechakkero • Pole • New Shotman • Petit Snakey • Komasaburo • Hari Harry • Cannon • Walking Bomb • Gyoraibo • Yambow • Mag Fly • Electric Gabyoall • Jamacy • Bubukan • Nitron • Elec'n • Bomb Flier • Hologran • Bomber Pepe • Giant Springer • Tama
Mega Man 4 Skeleton Joe • Togehero • Shield Attacker • Super Ball Machine Jr. • Skullmet • Taketento • Gachappon • Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Ladder Press • Helipon • Ring Ring • Battan • M-422 A • Sea Mine • Ratton • Dompan • 100 Watton • Whopper
Mega Man 5 Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Pukapucker Head • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V
Mega Man 6 Colton • Shield Attacker • Fire Telly • Au Au • Ben K • Cannopeller • Twin Roader • Brain Break • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Hotchkiss'n • Molier • Submarine Flier • Propeller Eye • Skull Walker • Brown • Squidon • Teck • Cannon Joe
Mega Man 7 Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattori • Swim Metall DX • Astro Zombieg • Kanigance • Van Pookin
Mega Man 8 Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Wall Teck • Rabbiton • Penpen EV • Big Telly • Succubatton • Shururun
Mega Man 9 Petit Devil • Caricarry • Bombomboy • Flower Presenter • Fire Totem • Okosutobon • Diarn • Hoohoo • Kakinbatank • Adamski • Nombrellan • Sakrets • Bunby Catcher • Octone • Camouflametall
Mega Man 10 Cargou Q • Kaona Geeno • Pointan • Sola 0 • Oshitsu Osarettsu • Numetall • Merserker • Bari III (Head) • Bari III (Body) • Mecha Pitchan • Searchy • Returning Machine Gun Joe • Neo Heli Metall • Molmole • Darspider • Suzak and Fenix • Yonbain • New Classical Cannon
Mega Man 11 Electro Guard • Electriri • Pipetto • Anti-Eddie • Air Stone/Fire/Nut • Mash Burner • Crunch Don • Arc Weldy • Boyorn • Lamper • Tank Oven
Mega Man & Bass Gori Three • Dodonpa Cannon • Plasma • Romper • Snoler • Mini Snowman • Big Telly • Electric Generator • Mokumokumo • Hogale • Ammoner • Oni Robo • Oni Robo Cloud • Oni Robo Wind • Sydecka • Kamikamin
Game Boy Hyoey • Biribaree • Piriparee • Doncatch • Hell Metall DX • Fukuhorn • Metall Sniper • Press'n • Cutting Wheel • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar • Feeber • Fooley
Other Changes


Versions

Version 1.0
Characters
Mega Man
Bosses
Cut Man • Bomb Man • Crash Man • Metal Man • Spark Man • Top Man • Toad Man • Pharaoh Man • Stone Man • Napalm Man • Knight Man • Plant Man • Energy Element • Party Ball
Unused
Gemini Man
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Footholder • Neo Met • Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Peterchy • Potton • Hammer Joe • Mechakkero • Pole • New Shotman • Skeleton Joe • Togehero • Shield Attacker (MM4) • Super Ball Machine Jr. • Skullmet • Taketento • Gachappon • Train Met • Crystal Joe • New Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Colton • Shield Attacker GTR • Fire Telly • Au-Au • Ben K • Cannopeller • Twin Roader
Unused
Caricarry • Petit Devil
1.0.9
Croaker
Weapons
Mega Buster • Rolling Cutter • Fire Storm • Thunder Beam • Quick Boomerang • Crash Bomber • Metal Blade • Search Snake • Top Spin • Magnet Missile • Skull Barrier • Flash Stopper • Pharaoh Shot • Gravity Hold • Star Crash • Charge Kick • Wind Storm • Silver Tomahawk • Plant Barrier • Rush Coil • Rush Jet • Magnet Beam • Shine • Nado • 0 • Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
Checkpoint • Water • Yoku Block • Count Bomb • Teleporter • Weapon Block • Weapon Barrier • Fire Beam • Elec Beam • Conveyor Belt • Force Beam • Lift Platform • Drop Platform • Dust Block • Cossack Platform • Falling Platform • Rotating Platform • Spring • Flip Platform • Large Health • Small Health • Large Weapon Energy • Small Weapon Energy • Life • E-Tank • M-Tank
Major Patches
1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9

‎

Version 1.3
Characters
Proto Man • Bass
Bosses
Ring Man • Skull Man • Crystal Man • Charge Man
Enemies
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder
Weapons
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow
Level Objects & Pickups
Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner
Major Patches
1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6

‎

Version 1.5
Major Features
Multiple bosses
Bosses
Grenade Man • Astro Man • Concrete Man • Tornado Man
Enemies
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Wall Teck • Rabbiton • Penpen EV • Big Telly • Bombomboy • Flower Presenter • Fire Totem • Okosutobon • Diarn • Hoohoo • Kakinbatank • Adamski • Nombrellan • Sakrets • Caricarry • Petit Devil
Weapons
Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Concrete Shot • Jewel Satellite • Hornet Chaser • Laser Trident • Magma Bazooka • Black Hole Bomb • Tornado Blow
Level Objects
Reflecting Yoku Block • Thunder Claw Pole • TNT • Astro Gate • Astro Button• Astro Reset Button • Magma Beam Generator • Rain • Bokazurah • Illusian
Major Patches
1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5

‎

Version 1.6
Major Features
Build Online
Bosses
Sheep Man • Pump Man • Blast Man • Bounce Man
Enemies
Cargou Q • Kaona Geeno • Pointan • Sola 0 • Oshitsu Osarettsu • Numetall • Merserker • Bari III • Mecha Pitchan • Searchy • Electro Guard • Electriri • Pipetto • Anti-Eddie • Air Stone • Mash Burner • Crunch Don
Weapons
Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Mirror Buster • Screw Crusher • Ballade Cracker • Bounce Ball • Pile Driver • Scramble Thunder
Level Objects
Horizontal Weapon Block • Horizontal Key Door • Moving Cog • Sheep Block • Moving Elevator • Chill Block • Spinning Wheel • Chemical Solution • Fire Wall
Major Patches
1.6.1 • 1.6.2 • 1.6.3

‎

Version 1.7
Characters
Roll
Bosses
Fire Man • Quick Man • Yamato Man • Freeze Man • Splash Woman • Strike Man
Enemies
Pipi • Atomic Chicken • Ladder Press • Battan • Cocco • Hologran • Sumatran • Skull Walker • Returning Machine Gun Joe • Neo Heli Metall • Mole • Scworm • Sniper Armor • Lantern Fish • Electric Gabyoall • Elec'n • Bomb Flier • Nitron • Giant Springer • V • Hotchkiss'n • Molmole • Molier • Brown • Bunby Catcher • Helipon • Ring Ring • Submarine Flier • Propeller Eye • Sea Mine • Bombier • Jet Bomb • Ratton
Weapons
Roll Swing • Tango Jump • Flappy Beat • Super Arm • Time Stopper • Bubble Lead • Spark Shock • Dust Crusher • Gyro Attack • Napalm Bomb • Yamato Spear • Centaur Flash • Freeze Cracker • Triple Blade • Solar Blaze • Command Selection
Level Objects & Pickups
Music Changer • Super Arm Block • Fire Wave Spawner • Fire Wave Redirector • Fire Wave Shaft • On/Off Switch • On/Off Switch Timer • On Switch Block • On/Off Switch Block • On Switch Spike • Off Switch Spike • On Switch Ladder • Off Switch Ladder • Acid Drop • Needle Press • Top Lift • Fork Block • Steam • Plantform • Spike Platform • Ice Barrier • Splash Platform • Concrete Lift • Hornet Roll • Jumpthrough Platform • Soccer Ball Jet • Fire Wall Modifier • Bouncy Ball • Fuse Rail • Fuse Laser Crawler • Fuse Laser Spawner • Fuse Laser Exit • Fuse Crosser • Fuse Xtender • ?-Tank
Major Patches
1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5

‎

Version 1.8
Bosses
Cold Man • Pirate Man • Burner Man • Enker • Punk • Pluto • Yellow Devil • Boobeam Trap • Kamegoro Maker • Cossack Catcher • Wily Machine 4 • Dark Man 3 • Dark Man 4 • Big Pets • Wily Machine 6
Enemies
Gori-Three • Dodonpa Cannon • Plasma • Romper • Snoler • Big Telly • Electric Generator • Mokumokumo • Hogale • Ammoner • Oni Robo • Sydecka • Hyoey • Biribaree • Piriparee • Doncatch • Heli Mettall DX • Fukuhorn • Metall Sniper • Press'N • Cutting Wheel • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar
Weapons
Ice Wall • Wave Burner • Spread Drill • Copy Vision • Tengu Blade • Magic Card • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Uber Chain
Level Objects & Pickups
Low Grav Section • Horizontal Astro Gate • Horizontal Astro Button • Horizontal Astro Reset Button • Gori-Three Rock • Hotplate • Ice Block • Explosive Crate • Dynamo Conveyor • Moving Light • Moving Light Redirector • Moving Light Terminator • Moving Light Darkness • Floating Balloon • Oni Cloud Generator • Oni Wind Generator • Pressurized Cracked Block • Rotating Spike Box • Bell Ringer • Super Cutter • Melting Snow Block • Icicle • Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire • Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Targets • Target Rail • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Market • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Fuse Laser Turret • Anti Yashishi • Drop Suppressor
Major Patches
1.8.1 • 1.8.2 • 1.8.3 • 1.8.4 • 1.8.5

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Version 1.9
Major Features
Layering
Bosses
Burst Man • Burst Bubble • Tengu Man • Jewel Man • Galaxy Man • Nitro Man • Fuse Man
Enemies
Swim Metall DX • Astro Zombieg • Succubatton • Shururun • Octone • Camouflametall • Darspider • Suzak and Fenix • Yonbain • Arc Weldy • Boyorn • Lamper
Weapons
Slash Claw • Scorch Wheel • Ice Wave • Plug Ball • Rebound Striker • Acid Barrier
Level Objects & Pickups
Water Drop • Cracked Ice Platform • Invisible Tile • Invisible Decoration • Invisible Platform • Invisible Ladder • Invisible Spike • Tel Tel • Tel Tel Fountain • Burst Water • Count Bomb CD • Count Bomb CD Slow • Lift Elevator • Lift Elevator Mark • Shupponpon Front Door • Shupponpon Side Door • Shupponpon Rail • Floating Spike • Floating Bubble Generator • Flipping Doors • Anti Grav Section • Blast Sensor • Blast Sensor On/Off • Blast Wire • Blast Wire On/Off • Blast Crate • Falling Blast Crate • Blast Big Crate • Blast Scrapped Car
Major Patches
1.9.1 • 1.9.2 • 1.9.3 • 1.9.4

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Version 1.10
Major Features
Ability Capsules
Bosses
Guts Man • Shadow Man • Snake Man • Hornet Man • Gamerizer
1.10.5
Air Man
Enemies
Sabotall • Kanigance • VAN Pookin • Fooley • Dompan • Teck • New Classical Cannon • 100 Watton • Jamacy • Tank Oven
1.10.3
Bomber Pepe
1.10.4
Claw • M-422 A
1.10.5
Cannon Joe • Corocoro • Golden Corocoro • Konko • Ninja Metall • Bone Jones • Bonerang Jones • Ancient Roader • Ramurunt • Coned Coward • Explosive Telly • Baketaru • C-Modus
Weapons
Wire • Tundra Storm • Astro Crush • Remote Mine • Rush Bike • Rush Marine
1.10.5
Water Balloon • Silhouette Kunai • Wrecking Beam • Buckler Barrage
Level Objects
Oil Canister • Truck • Slap Hand • Wave Pipe • Impact Rail • Character Block • Seesaw Rail • Light Trial Teleporter • Cracking Tile • Pukapucker Head
1.10.2
Time Block
1.10.3
Drop Brick • Teleporter
1.10.4
Slippery Snow • Slippery Ice
1.10.5
Collapsing Pillar • Kaguya Teleporter • Beam Gear • Chained Mine • Piano Key • Tar • Extendable Spring • Press Pillar • Press Stopper • Transporting Bubble
Pickups
Ability Capsule • Ability Remover • Pierce Protector • Beat Rescue • Key Spawner • Beat Spawner • Pierce Spawner • Eddie
Major Patches
1.10.1 • 1.10.2 • 1.10.3 • 1.10.4 • 1.10.5

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Games

Mega Man 1
Characters
Mega Man
Weapons
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner
Bosses
Energy Element • Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

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Mega Man Powered Up
Weapons (PU)
Proto Buster • Roll Swing • Time Slow • Oil Slider
Weapons (MM1)
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker • Sabotall
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block • Oil Canister
Bosses
Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Time Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

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Mega Man 2
Weapons Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3
Enemies Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Claw • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor
Level Objects Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop • Drop Brick
Bosses Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap
Other Pages Tilesets • Backgrounds • Music


Mega Man 5
Weapons
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow
Enemies
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Pukapucker Head • Bounder • Sumatran • Bombier • Cocco • Corocoro • Jet Bomb • V
Level Objects
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section
Bosses
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets
Other Pages
Tilesets • Backgrounds • Music


Mega Man 7
Weapons
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor
Enemies
Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattori • Swim Metall DX • Astro Zombieg • Kanigance
Level Objects
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water
Bosses
Spring Man • Freeze Man • Shade Man • Burst Man • Gamerizer
Other Pages
Tilesets • Backgrounds • Music


Mega Man 8
Weapons
Mega Buster • Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave • Water Balloon
Enemies
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Big Telly • Succubatton • Shururun
Level Objects
Thunder Claw Pole • TNT • Astro Gate • Astro Button • Astro Reset Button • Gori Three Rock • Count Bomb CD • Lift Elevator • Shupponpon Door • Floating Spike • Floating Bubble Generator • Flipping Doors
Assets Listed Under Mega Man & Bass
Gori Three • Dodonpa Cannon • Romper • Hogale • Hogale Spawner • Ammoner • Sydecka • Ice Block • Ice Block Spawner • Explosive Crates • Bell Ringer
Bosses
Grenade Man • Astro Man • Tengu Man
Other Pages
Tilesets • Backgrounds • Music


Mega Man 10
Weapons
Mega Buster • Proto Buster • Bass Buster • Triple Blade • Solar Blaze • Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Rebound Striker • Mirror Buster • Screw Crusher • Ballade Cracker • Rush Coil • Rush Jet • Proto Coil • Proto Jet • Treble Boost
Enemies
Cargou Q • Kaona Geeno • Pointan • Sola 0 • Oshitsu Osarettsu • Numetall • Merserker • Bari III (Head) • Bari III (Body) • Mecha Pitchan • Searchy • Searchy Spawner • Returning Machine Gun Joe • Neo Heli Metall • Molmole • Momole Spawner • Momole Spawner (Random) • Darspider • Suzak and Fenix • Yonbain
Level Objects
Jumpthrough Platform • Sheep Block • Sheep Spike • Chill Block • Moving Elevator • Moving Elevator Vertical Stop • Soccer Ball Jet • Sheep Treadmill • Sheep Platform
Bosses
Sheep Man • Pump Man • Strike Man • Nitro Man
Other Pages
Tilesets • Backgrounds • Music


Mega Man: Dr. Wily's Revenge
Weapons
Mega Buster • Rolling Cutter • Ice Slasher • Fire Storm • Thunder Beam • Bubble Lead • Quick Boomerang • Time Stopper • Atomic Fire • Mirror Buster
Enemies
Met • Octopus Battery • Screw Bomber • Big Eye • Tackle Fire • Hothead • Pipi • Mole • Scworm • Cutting Wheel
Level Objects
Super Cutter • Melting Snow Block • Icicle
Bosses
Cut Man • Ice Man • Fire Man • Bubble Man • Quick Man • Enker
Other Pages
Tilesets • Backgrounds • Music

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Mega Man V
Weapons
Mega Buster • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Rush Coil • Rush Jet
Enemies
Hyoey • Biribaree • Piriparee • Doncatch • Hell Metall DX • Fukuhorn • Metall Sniper • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar • Feeber
Level Objects
Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Magnet Well • Gravity Field • Gravity Indicator
Bosses
Pluto • Enker • Punk
Other Pages
Tilesets • Backgrounds • Music

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References