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  • ...er" is a weapon originating from the GameBoy game "[[Mega Man V]]" and was the signature weapon of Mercury. It was added to Mega Man Maker in version [[1 ...ally returns to the player. Using this weapon against enemies will add to the player's life energy meter if it is not already full.
    910 bytes (140 words) - 16:59, 6 December 2023
  • |description=Flies downwards in an arc, drops three pillars of flame, then returns into space. |appears=''[[Mega Man: The Wily Wars]]''
    1 KB (196 words) - 21:55, 17 April 2024
  • |caption=Artwork for the Star Crash in ''[[Mega Man 5]]'' ...l work the other way around, if you use star crash in the middle of a jump the player will only be affected by what remaining upwards momentum their jump
    2 KB (339 words) - 14:48, 1 November 2023
  • ...ith flavor text, aesthetic assets and helped with programming. She entered the team during 1.0.0's development. ...for the contests, the Megamix Engine. She has also programmed assets from the ground up for Mega Man Maker and implemented skins of assets such as level
    3 KB (489 words) - 06:18, 4 October 2022
  • ''[[Mega Man: The Wily Wars]]'' ...1.0.0. He is a deforestation Robot Master that uses his signature weapon, the [[Rolling Cutter]] to cut down trees.
    7 KB (1,313 words) - 14:34, 30 January 2024
  • ...his limbs to punch foes from far away, and utilizes his signature weapon, the [[Wild Coil]] to throw bouncing springs at his enemies. ...pink, orange, and yellow. His body also has some lights and decorations in the colours blue and green. He has a buster on his right arm.
    6 KB (1,062 words) - 19:44, 9 March 2024
  • ...out of their way to attack the [[Playable Characters|player]] and most of the time, can be destroyed by damaging them. ...e are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes
    54 KB (7,481 words) - 04:11, 8 March 2024