Difference between revisions of "0"

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0 is an error handler "weapon" that can only be accessed if the player edits another weapons's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.
0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.

Revision as of 05:24, 5 March 2022

0Icon.png
0
0Icon.png
Information
Game information
Description: N/A
Damage: 0
Added in version: 1.0.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms

0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a Weapon Capsule was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.