Difference between revisions of "Boobeam Trap"

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The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, if a controller is present, the pads will work like their original appearance in ''Mega Man 2'', with some differences: it is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game.
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, if a controller is present, the pads will work like their original appearance in ''Mega Man 2'', with some differences: it is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game.


[[Category:Bosses]] [[Category:Fortress Bosses]]
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 2 Assets]]

Revision as of 02:29, 22 February 2023

Boobeam Trap
BoobeamTrap.png
Information
Game information
Category: Bosses
Added in version: 1.8.0
Series information
Game of origin: Mega Man 2
Development


Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.

The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, if a controller is present, the pads will work like their original appearance in Mega Man 2, with some differences: it is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just Crash Bomber like in the original game.