Difference between pages "Sheep Man" and "Pump Man"

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(Created page with "{{Asset |image=250px |caption=Artwork of Sheep Man from ''Mega Man 10'' |description=Fluffy electricity-based bot who attacks only with lightning. |hp=28...")
 
(Created page with "{{Asset |image=250px |caption=Artwork of Pump Man from ''Mega Man 10'' |description=Fills up his Water Shield, jumps around 1 - 3 times and fires it, then...")
 
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{{Asset
{{Asset
|image=[[File:SheepMan.png|250px]]
|image=[[File:PumpMan.png|250px]]
|caption=Artwork of Sheep Man from ''Mega Man 10''
|caption=Artwork of Pump Man from ''Mega Man 10''
|description=Fluffy electricity-based bot who attacks only with lightning.
|description=Fills up his Water Shield, jumps around 1 - 3 times and fires it, then repeats.
|hp=28
|hp=28
|damage=4 (Contact)
|damage=4 (Contact)
4 (Thunder Wool)
4 (Water Shield)
4 (Bouncing Spark)
2 (Cloud Contact)
|category=[[Boss]]
|category=[[Boss]]
|game=''[[Mega Man 10]]''
|game=''[[Mega Man 10]]''
Line 13: Line 11:
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''DWN-077 Sheep Man''' is a sheep-like robot master and one of the 8 Robot Masters that appears in [[Mega Man 10]]. Sheep Man is featured in [[Mega Man Maker]] as of version [[1.6.0]]. He uses his signature weapon, the [[Thunder Wool]] to fly, dividing himself into four clouds and attacking.
'''DWN-074 Pump Man''' is one of the robot masters from [[Mega Man 10]] introduced to [[Mega Man Maker]] in version [[1.6.0]]. He uses his signature weapon, the [[Water Shield]] to attack enemies and protect himself.


Sheep Man was a sheep herding robot and later an assistant at a circuit board manufacturer. But during Mega Man 10 events, he gets infected with Roboenza and starts wreaking havoc with other robots. He is later stopped by Mega Man, Proto Man and Bass.
Pump Man was a robot working in purifying water and due to his neat freak nature, he volunteered to clean up graffiti's from walls. But during events of Mega Man 10, he and many other robots get infected by Roboenza, which made him starting chaos. He is ultimately stopped by Mega Man, Proto Man and Bass.


==Behavior==
==Behavior==
Sheep Man can drop a bouncing spark in his normal form. When dividing himself in clouds, he makes the cloud he is in and the others go in different parts of the sky. At different times, the clouds will drop thunder that extends to closer parts of the floor until Sheep Man's cloud does. When the clouds are done, they fuse to bring back Sheep Man.
Pump Man activates the Water Shield. After that, he performs low or high jumps to the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield so the water particles still present orbit while getting further from him while following Pump Man's current direction. After launching it, he activates the Water Shield again.
 
Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile. However, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles and they enter in contact with a [[Chemical Solution]] with an acidity type other than 1, they are consumed while diluting the acidity of the Solution.
 
Similarly to other bosses, Pump Man's jumps are higher if he is underwater.
 
His movements are inspired by Normal Mode in Mega Man 10.


==Trivia==
==Trivia==
*Sheep Man's and his stage theme "Cybersheep's Dream" is likely a reference to the science fiction novel Do Androids Dream of Electric Sheep? by Philip K. Dick.
*Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield. He automatically creates it.


==Gallery==
==Gallery==

Revision as of 17:17, 22 October 2021

Pump Man
PumpMan.png
Artwork of Pump Man from Mega Man 10
Information
Game information
Description: Fills up his Water Shield, jumps around 1 - 3 times and fires it, then repeats.
Category: Boss
HP: 28
Damage: 4 (Contact)

4 (Water Shield)

Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms

DWN-074 Pump Man is one of the robot masters from Mega Man 10 introduced to Mega Man Maker in version 1.6.0. He uses his signature weapon, the Water Shield to attack enemies and protect himself.

Pump Man was a robot working in purifying water and due to his neat freak nature, he volunteered to clean up graffiti's from walls. But during events of Mega Man 10, he and many other robots get infected by Roboenza, which made him starting chaos. He is ultimately stopped by Mega Man, Proto Man and Bass.

Behavior

Pump Man activates the Water Shield. After that, he performs low or high jumps to the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield so the water particles still present orbit while getting further from him while following Pump Man's current direction. After launching it, he activates the Water Shield again.

Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile. However, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles and they enter in contact with a Chemical Solution with an acidity type other than 1, they are consumed while diluting the acidity of the Solution.

Similarly to other bosses, Pump Man's jumps are higher if he is underwater.

His movements are inspired by Normal Mode in Mega Man 10.

Trivia

  • Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield. He automatically creates it.

Gallery

TBA