Difference between pages "Met" and "Bokazurah"

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(Added some interaction information for fire mets)
 
 
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'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in ''Mega Man Maker'' to use.
==Types of Met==
===Met===
{{Asset
|name=Met
|image=[[File:Met.png|250px]]
|caption=Official artwork of a Met from ''Mega Man 1''
|description=Hides under a reflective helmet. Get too close and it will shoot at you.
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|damage=1 (contact damage)<br>2 (projectiles)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Met''' is the first version of the enemy. It first appeared in ''[[Mega Man 1]]''.
This version of the enemy is stationary, as it has no legs. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage.
{{clr}}
===Neo Met===
{{Asset
|name=Neo Met
|image=[[File:NeoMet.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|description=Hides under a reflective helmet. Runs after attacking the player.
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|damage=2
|version=
|programmer=[[WreckingPrograms]]
}}
'''Neo Met''' is a variant of the Met that can walk after shooting. It was introduced in ''[[Mega Man 2]]''.
It shoots in the same way as the Met, but with more modernized bullets. It walks after shooting and then hides in its helmet again.
{{clr}}
===Train Met===
{{Asset
{{Asset
|name=Train Met
|image=[[File:Bokazurah.PNG]]
|image=[[File:TrainMet.png|250px]]
|caption=A Bokazurah in ''[[Mega Man Maker]]''
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
|category=[[Level objects]]
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.
|damage=4 (projectile)
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
{{clr}}
===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.
 
Its initial direction can be set in the [[Level Builder]].
{{clr}}
===Fire Met===
{{Asset
|name=Fire Met
|image=[[File:Fire Met.png|250px]]
|caption=Fire Met's artwork by Foseker
|category=[[Enemies]]
|game=''[[Mega Man 8]]''
|damage=2
|version=[[1.5.0]]
|version=[[1.5.0]]
|game=''[[Mega Man 9]]''
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]]
}}
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.
'''Bokazurah''' are a tall blocky enemy that deal no contact damage and cannot be killed that are originally from ''[[Mega Man 9]]'' in Hornet Man's stage. They have been featured in ''[[Mega Man Maker]]'' since its [[1.5.0]] version.


Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
Bokazurah will remain stationary and will not act in any way until the player shoots the Bokazurah. When shot at the Bokazurah will begin to attack the player by shooting 3 shots. The Bokazurah shots can break [[Bokazurah Blocks]] on contact.  


Fire Met can interact with:
The Bokazurah body is considered a solid object, it can crush the player and the player can jump on top of the Bokazurah as a platform. They are affected by gravity and will fall downwards, if placed in front of a [[Fuse Laser Crawler | Fuse Laser]] or [[Force Beam]] they will block it with its body.
* [[Chill block]]
Bokazurah are also unique as they are one of the only [[Level Objects]] in the game that have gravity but are not supposed to move left or right.
* [[Blizard Barrier]]
* [[Oil]]
* [[TNT Block]]  
* [[Hot Plates]]
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===Numetall===
== Trivia ==
{{Asset
* Bokazurah can be used in Music-type levels as seen [https://www.youtube.com/watch?v=9ggIga7BYwg Here].
|name=Numetall
|image=
|caption=
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
}}


'''Numetall''' is a slug metal that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
== Glitches ==
 
* Bokazurah isn't supposed to move horizontally however in 1.7 he can move horizontally with splash platforms.  
This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.
 
It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike ''Mega Man 10'', using projectiles against the slug do not undo the effect.
 
{{clr}}
 
===Neo Heli Metall===
{{Asset
|name=Neo Heli Metall
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|version=[[1.7.0]]
|programmer=[[WreckingPrograms]]
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


The direction they move in can be set in the [[Level Builder]].
[[Category:Enemies]] [[Category:Level objects]]
[[Category:Enemies]]

Revision as of 10:35, 28 September 2022

Bokazurah
Bokazurah.PNG
A Bokazurah in Mega Man Maker
Information
Game information
Category: Level objects
Damage: 4 (projectile)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 9
Development
Programmer(s): WreckingPrograms

Bokazurah are a tall blocky enemy that deal no contact damage and cannot be killed that are originally from Mega Man 9 in Hornet Man's stage. They have been featured in Mega Man Maker since its 1.5.0 version.

Bokazurah will remain stationary and will not act in any way until the player shoots the Bokazurah. When shot at the Bokazurah will begin to attack the player by shooting 3 shots. The Bokazurah shots can break Bokazurah Blocks on contact.

The Bokazurah body is considered a solid object, it can crush the player and the player can jump on top of the Bokazurah as a platform. They are affected by gravity and will fall downwards, if placed in front of a Fuse Laser or Force Beam they will block it with its body. Bokazurah are also unique as they are one of the only Level Objects in the game that have gravity but are not supposed to move left or right.

Trivia

  • Bokazurah can be used in Music-type levels as seen Here.

Glitches

  • Bokazurah isn't supposed to move horizontally however in 1.7 he can move horizontally with splash platforms.