Difference between pages "Dodonpa Cannon" and "Plant Man"

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{{Upcoming Content}}
{{Asset
{{Asset
|image=
|image=[[File:PlantManCW.png|250px]]
|caption=
|caption=Artwork of Plant Man from ''Rockman Complete Works''
|description=
|hp=28
|category=[[Enemies]]
|damage=5 (contact)
|game=''[[Mega Man 8]]''
4 (Plant Barrier)
|version=[[1.8.0]]
|description=Makes a barrier, throws it, then walks a distance before reactivating it.
|programmer=[[Meka]]
|category=[[Boss]]
|spriter=[[BushBacon]]
|game=''[[Mega Man 6]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Dodonpa Cannon''' is an [[enemy]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'' that appears in both of Tengu Man's stages, Clown Man's stage, [[Grenade Man]]'s stage, Cold Man's stage, Burner Man's stage, and several Wily Stages. It is in the game as of version [[1.8.0]].
'''MRX-045/DWN-045 Plant Man''' is one of the 8 Robot Masters from [[Mega Man 6]] that is featured in [[Mega Man Maker]] since version [[1.0.0]]. His signature weapon is the [[Plant Barrier]]


Dodonpa Cannon is a basic cannon enemy that fires projectiles at [[Mega Man]] in volleys of five with pauses in between. Depending on the player's position, it can fire its projectiles at five possible heights. It is also able to turn around if the player gets behind it. Dodonpa Cannon comes in purple or green.
He was caretaker and maskot of botanical gardens, but later was turned into fighting robot and joined the first annual robot tournament. But during events of Mega Man 6, he was reprogrammed by [[Dr. Wily|Mr. X]] and used for his evil plans, but later beaten by Mega Man


Unlike the games it appeared in, Dodonpa Cannon does not leave debris in the place it was destroyed and it disappears instead like other enemies do when they are defeated.
==Behavior==
Plant Man will usually run across the room in short busts, charging at the player. After running for that brief period, he will activate his Plant Barrier and jump high up into the air in a direction. If he hits a wall while in the air, he will bounce off it in the opposite direction while still maintaining the same momentum. Once he lands he will stop and immediately raise his hands and fire off his Plant Barrier in the Player's direction, but much slower. After a short pause, Plant Man will then start his pattern from the beginning.


== Trivia ==
==Trivia==
* The original version of the Dodonpa Cannon had smoke around the projectile it fires. It appears that this detail will not be implemented in ''[[Mega Man Maker]]''.
*Despite supposedly representing Brazil, Plant Man's appearance seems to be based on the Rafflesia flower, which is Southeast Asian.
* A variant of the Dodonpa Cannon called the Aloha Dodonpa appears in the intro stage of ''Mega Man 8'', hiding beneath an artificial palm tree. It is yet to be revealed if it will be implemented in version 1.8.0 as well.
*In Mega Man Maker, the player can fire small weapon projectiles into the gaps of space between the petals that make up Plant Man's Plant Barrier, allowing the player to still deal damage if they are accurate enough and have specific weapons.
== Gallery ==
 
==Gallery==
<gallery>
<gallery>
DodonpaCannonInGame.png|A screenshot of a Dodonpa Cannon from the 4th Anniversary Trailer
File:PlantMan.png|thumb|Official artwork from Mega Man 6
</gallery>
</gallery>
<!--* Dodonpa Cannon my beloved-->
 
[[Category:Enemies]]
[[Category:Bosses]]

Revision as of 16:24, 27 October 2021

Plant Man
PlantManCW.png
Artwork of Plant Man from Rockman Complete Works
Information
Game information
Description: Makes a barrier, throws it, then walks a distance before reactivating it.
Category: Boss
HP: 28
Damage: 5 (contact)

4 (Plant Barrier)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

MRX-045/DWN-045 Plant Man is one of the 8 Robot Masters from Mega Man 6 that is featured in Mega Man Maker since version 1.0.0. His signature weapon is the Plant Barrier

He was caretaker and maskot of botanical gardens, but later was turned into fighting robot and joined the first annual robot tournament. But during events of Mega Man 6, he was reprogrammed by Mr. X and used for his evil plans, but later beaten by Mega Man

Behavior

Plant Man will usually run across the room in short busts, charging at the player. After running for that brief period, he will activate his Plant Barrier and jump high up into the air in a direction. If he hits a wall while in the air, he will bounce off it in the opposite direction while still maintaining the same momentum. Once he lands he will stop and immediately raise his hands and fire off his Plant Barrier in the Player's direction, but much slower. After a short pause, Plant Man will then start his pattern from the beginning.

Trivia

  • Despite supposedly representing Brazil, Plant Man's appearance seems to be based on the Rafflesia flower, which is Southeast Asian.
  • In Mega Man Maker, the player can fire small weapon projectiles into the gaps of space between the petals that make up Plant Man's Plant Barrier, allowing the player to still deal damage if they are accurate enough and have specific weapons.

Gallery