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  • To make a mod, you first need a tool to access the data. You can check [https://github.co We have made a documentation on how to mod the game. Please visit [https://docs.google.com/document/d/1MLBZsbr7KBYZYgK
    338 bytes (53 words) - 12:12, 12 February 2022

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  • To make a mod, you first need a tool to access the data. You can check [https://github.co We have made a documentation on how to mod the game. Please visit [https://docs.google.com/document/d/1MLBZsbr7KBYZYgK
    338 bytes (53 words) - 12:12, 12 February 2022
  • ...re he has uploaded videos about the game. He also has assisted RED1 in his mod ''Mega Man X Maker'' primarily as a trailer creator.
    552 bytes (88 words) - 21:10, 1 September 2022
  • ...n mod ''Mega Maker Construct'' and helped with sprites and music to RED1's mod ''Mega Man X Maker''.
    2 KB (260 words) - 02:48, 13 March 2024
  • Before being hired, he was working in a Mega Man Maker mod that included some not included tiles from Mega Man 7 and Mega Man 11, whil |rowspan="3"|From his mod
    2 KB (308 words) - 04:32, 7 January 2023
  • ...he first UI mod for that version of the game, titled "Mega Cum Maker". The mod changed little about the game aside from changing the title screen to read
    2 KB (291 words) - 05:22, 25 November 2022
  • ...for [[Mods|modding]] on the forums which was accepted and also suggested a mod maker role which also lead to a modding channel being created for the Mega
    2 KB (350 words) - 19:02, 19 July 2023
  • ...] would be selected the next day. Previously, he made a ''Mega Man Maker'' mod where he tried to modify some tilesets to adjust them better with the autot ...amaged. After seeing modding tutorials by [[Croby]], BigMaster made a test mod where he added some aesthetic assets and music made by him in addition to e
    9 KB (1,349 words) - 04:19, 29 January 2024
  • ...oll replacing many of Bass' sprites for [[Objectionable]]'s Roll Over Bass mod for version 1.5.5.1.
    4 KB (627 words) - 03:57, 31 October 2022