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Show new changes starting from 20:54, 8 June 2024
   
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7 June 2024

 m   10:49  1.8.0 diffhist +4 Midas Magnezone talk contribs

6 June 2024

 m   17:53  Weapons‎‎ 3 changes history +46 [Blue Bummer‎ (3×)]
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17:53 (cur | prev) +8 Blue Bummer talk contribs →‎Mega Man 7: Archetype add
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16:47 (cur | prev) +21 Blue Bummer talk contribs archetype add
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15:39 (cur | prev) +17 Blue Bummer talk contribs →‎Mega Man 8: archetype add
 m   13:50  Mega Man 10 diffhist −1 Midas Magnezone talk contribs
 m   12:40  Hot Plate‎‎ 2 changes history −2 [Midas Magnezone‎ (2×)]
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12:40 (cur | prev) −1 Midas Magnezone talk contribs
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11:21 (cur | prev) −1 Midas Magnezone talk contribs

5 June 2024

     23:58  1.7.0 diffhist +123 Midas Magnezone talk contribs Mainly added to Online Server Update section
     23:58  1.8.0 diffhist −30 Midas Magnezone talk contribs Mainly wording and grammar fixes
     23:58  Astro Gate diffhist +9 Midas Magnezone talk contribs
     23:58  Mega Man 10 diffhist +62 Midas Magnezone talk contribs Italicized game names
     22:03  Magnetic Coil diffhist +18 Midas Magnezone talk contribs Fixed game names and italics
 m   22:03  Water Fall Spawner diffhist +1 Midas Magnezone talk contribs

4 June 2024

 m   15:27  Water Fall Spawner diffhist −6 Blue Bummer talk contribs Edited Collision focus in the sentence to clear grammatical errors. I see what Johnny B was pointing out. :X

3 June 2024

 m   17:38  Water Fall Spawner diffhist +1 Blue Bummer talk contribs Collision for tiles "are" disabled because TILE(S) are the subject of "disabled", which are *plural. The Waterfall is not disabled, which is the singular. :|

1 June 2024

     23:28  Mega Man 8 diffhist +375 Johnny Bravo talk contribs Fixed numerous grammatical errors in Other section (see the hidden text on Mega Man 8 being the only game with FMV cutscenes)
     23:28  Water Fall Spawner diffhist +140 Johnny Bravo talk contribs "Collision for tiles" is singular so should be followed by "is" instead of "are". Added information about collisions for tiles for bosses, level objects, and enemies.