Difference between pages "Super Ball Machine Jr." and "Knight Crusher"

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{{Template:Asset
{{Template:Asset
|name=Super Ball Machine Jr.
|name=[[File:KnightCrushIcon.png|left]] Knight Crusher [[File:KnightCrushIcon.png|right]]
|image=[[File:SuperBallMachineJr.png|250px]]
|image=[[File:KnightCrusher.png|250px]]
|caption=Artwork of the Super Ball Machine Jr. from ''[[Mega Man 4]]''
|caption=Artwork for the Knight Crusher in ''[[Mega Man 6]]''
|description=Fires large bullets which bounce off of surfaces.
|description=A retracting mace that has it in them to be aimed up or down.
|hp=4 (Super Ball Machine Jr.)<br>1 (ball)
|damage=3
|damage=6 (Super Ball Machine Jr. contact)<br>1 (ball contact)
|game=''[[Mega Man 6]]''
|game=''[[Mega Man 4]]''
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Super Ball Machine Jr.''' is a cannon designed to fire balls made of a special rubber-like material. They are [[enemies]] that originate from ''[[Mega Man 4]]'' from [[Skull Man]]'s stage and reappear in ''[[Mega Man III]]''.
Knight Crusher is [[Knight Man]]'s signature weapon, originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


When a Super Ball Machine Jr. is spawned, it fires balls every few seconds. The balls bounce off walls at specific angles if it happens to collide with one, despawning on its 6th wall/ceiling collision. The balls can be destroyed by attacking them with a [[Weapons|weapon]], but cannot be deflected by [[Shine]] or [[Proto Man]]'s shield.
When fired, it sends out a spiked mace that travels seven tiles before returning to the user. Depending on whether the user is facing left or right, the mace will curve downwards or upwards when it reaches maximum range. It can also be aimed diagonally up or down by holding the corresponding keys, and up to two Knight Crushers can be onscreen at a time. If it strikes a target with 2 HP or less, it will not disappear on contact.


Super Ball Machine Jr. can be set to face left or right in the [[Level Builder]].
==Trivia==
*The weapon's description references a line from the ending of the fangame ''Mega Man Rock Force'', in which there is a scene of him performing in a stage play with one of the game's fan-made robot masters, Charade Man. [[Plant Man]] proceeds to say that he did not think Knight Man had it in him.


[[Category:Enemies]]
[[Category:Weapons]]

Revision as of 00:54, 22 October 2022

KnightCrushIcon.png
Knight Crusher
KnightCrushIcon.png
KnightCrusher.png
Artwork for the Knight Crusher in Mega Man 6
Information
Game information
Description: A retracting mace that has it in them to be aimed up or down.
Damage: 3
Added in version: 1.4.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

Knight Crusher is Knight Man's signature weapon, originating from Mega Man 6. It is featured in Mega Man Maker as of version 1.4.0.

When fired, it sends out a spiked mace that travels seven tiles before returning to the user. Depending on whether the user is facing left or right, the mace will curve downwards or upwards when it reaches maximum range. It can also be aimed diagonally up or down by holding the corresponding keys, and up to two Knight Crushers can be onscreen at a time. If it strikes a target with 2 HP or less, it will not disappear on contact.

Trivia

  • The weapon's description references a line from the ending of the fangame Mega Man Rock Force, in which there is a scene of him performing in a stage play with one of the game's fan-made robot masters, Charade Man. Plant Man proceeds to say that he did not think Knight Man had it in him.