Difference between pages "Helipon" and "Bunby Tank DX"

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{{Template:Asset
{{Asset
|name=Helipon
|image=
|image=[[File:Helipon.png|250px]]
|caption=
|caption=Official artwork of a Helipon from ''[[Mega Man 4]]''
|category=Enemies
|description=Flies and homes in on you until it senses ground, then drops and acts as a turret.
|description=Fires missiles. If the torso is destroyed, the head pops off.
|hp=1
|hp=4 (Bunby Tank)<br>3 (Bunby Top)<br>1 (missile)
|damage=4 (contact)<br>2 (projectile)
|damage=3 (contact)<br>2 (missile)<br>
|game=''[[Mega Man 4]]''
|aka=Blader Tank DX
|appears=''[[Mega Man III]]''
|programmer=[[WreckingPrograms]]
|version=[[1.7.0]]
|spriter=[[Aze]] (initial version)<br>Zedicon
|programmer=[[Meka]]
|sfx=[[littlelamp100]] (firing missiles)
|game=''[[Mega Man 8]]''
|version=[[1.5.0]]
}}
}}
The '''Helipon''' is an [[Enemies|enemy]] from ''[[Mega Man 4]]'' that appears mainly in Drill Man's stage. It was introduced in ''[[Mega Man Maker]]'' in version 1.7.0.
'''Bunby Tank DX''' is an enemy that originates from ''[[Mega Man 8]]'' and was added to ''Mega Man Maker'' in [[1.5.0]]. It moves back and forth, firing a pair of missiles every-so-often if the player character is close enough to it. This enemy is an upgrade of the Bunby Tank from ''[[Mega Man 7]]''.


When spawned, it will home in on the [[Characters|player]] until it senses ground. If it is nearby any ground, it will lose its ability to fly and will simply be stationary. It will shoot a horizontally travelling bullet at the player every few seconds while in this state.
Similarly to the in-game enemies [[Crazy Razy]] and [[Pukapucker]], destroying Bunby Tank DX's body will not defeat the enemy, instead causing the head to fly off on its own. The head, however, is shown to have less health than the body, and if destroyed first, will defeat the entire Bunby Tank.


If spawned on ground, it will usually just fly two tiles from its original spawn point. However, if it is spawned mid-air, it will have a chance to home in on the player before landing.
When the body is destroyed, the head will fly slowly to the position of the player character to hurt them by colliding with them. While doing the flying move, it will try to do it in a parabolic way, so whenever a trajectory is finished, the Bunby Head will fly over the player's position to dive on them.


When homing in, it will not have any collision with solid terrain so that it can reach the player.
Bunby Tank DX's projectiles are unable to move through solid walls, disappearing if they collide with one. The missiles can be destroyed by the player, or reflected, although the fact that the missiles are shot in two can make it hard to reflect the missile back to the Bunby Tank DX.
{{MM4}}
 
{{MMIII}}
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 8 Assets]]
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 4 Assets]]

Revision as of 14:54, 17 May 2023

Bunby Tank DX
Information
Game information
Description: Fires missiles. If the torso is destroyed, the head pops off.
Alternate name(s): Blader Tank DX
Category: Enemies
HP: 4 (Bunby Tank)
3 (Bunby Top)
1 (missile)
Damage: 3 (contact)
2 (missile)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze (initial version)
Zedicon
Sound effect creator(s): littlelamp100 (firing missiles)

Bunby Tank DX is an enemy that originates from Mega Man 8 and was added to Mega Man Maker in 1.5.0. It moves back and forth, firing a pair of missiles every-so-often if the player character is close enough to it. This enemy is an upgrade of the Bunby Tank from Mega Man 7.

Similarly to the in-game enemies Crazy Razy and Pukapucker, destroying Bunby Tank DX's body will not defeat the enemy, instead causing the head to fly off on its own. The head, however, is shown to have less health than the body, and if destroyed first, will defeat the entire Bunby Tank.

When the body is destroyed, the head will fly slowly to the position of the player character to hurt them by colliding with them. While doing the flying move, it will try to do it in a parabolic way, so whenever a trajectory is finished, the Bunby Head will fly over the player's position to dive on them.

Bunby Tank DX's projectiles are unable to move through solid walls, disappearing if they collide with one. The missiles can be destroyed by the player, or reflected, although the fact that the missiles are shot in two can make it hard to reflect the missile back to the Bunby Tank DX.