Difference between pages "Water" and "Energy Element"

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{{Asset
{{Asset
|image=
|image=[[File:EnergyElement.png|250px]]
|caption=
|caption=Artwork of Energy Element''
|description=
|description=Touch this to end the level.
|version=[[1.0.0]] (original level object) <br>[[1.5.0]] (variants)
|category=[[Boss]]
|programmer=[[WreckingPrograms]] (physics and original level object)<br>[[Snoruntpyro]] (water variants)
|game=''[[Mega Man 1|Mega Man]] (Appearance and functionality)''
''[[Mega Man 3]] (Name)''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Energy Elements''' are a level gimmick in [[Mega Man Maker]], featured in the Misc section of the Boss tab. Similarly to [[Party Ball|Party Balls]], they are a non-fighting alternative to bosses for clearing a level, in this case achieved by simply touching it.


'''Water''' is an object in ''Mega Man Maker'' that makes the player character jump higher and move slower in midair, and may do the same for other assets. When placed, it creates water tiles until the border of an unused screen or a solid tile. It was introduced as a level object with the Yamato Man blue skin in [[1.0.0]], but this object was [[Unused content|left inaccessible]] in favor of having the water skins in a dedicated section of the tilesets category.
Despite commonly being referred to as Energy Elements in various fanworks, the Energy Elements in [[Mega Man 1]] were not named in any way, and were simply used as the first game's version of clearing levels after beating a boss. The name "Energy Element" comes from [[Mega Man 3]], where they are used for an unrelated and unseen element in the game's story (although they are shown in various extended media.)


Water lowers the player's gravity, making a splash sound when the player enters it, as well as the gravity of most other assets touching it. Water, when placed, will cover any unoccupied tiles below it. However, water still goes through some solid assets other than tilesets. Some Level Objects (e.g. [[Conveyor Belt]] and [[Elec Beam]]), will stop water from covering any tiles below the object, but others like the Key Door let the water pass right through them. Using a jump extension [[Rush Coil]], Proto Coil or Bass' [[Double Jump]] can make you reach tremendous heights if the player is submerged in a sufficient amount of water. If dragging something while in the [[Level Builder]], all the water except for the top part will disappear as long as the moved object is still held and it reappears once the dragged item is placed down.
==Behavior==
Energy Elements will remain in the location placed in the editor during a level, being unaffected by gravity or other objects. Upon being touched, the player will have their controls locked as the victory fanfare plays. Note that they can still be affected by pits and objects, and the player may die during the process.


Certain enemies and bosses behave differently inside and outside water, such as [[Shrink]], [[Gyoraibo]], [[Gabgyo]], [[Bubble Man]] and [[Splash Woman]].
==Trivia==
 
* Despite the name and appearance being unrelated, they were likely combined due to a previous fangame [[WreckingPrograms]] worked on, Make a Good Mega Man Level 2, doing the same thing. In that game's case, it was because the project lead didn't know the elements had canon appearances, and simply used the unnamed objects from Mega Man 1.
==Variants==
{| class="wikitable"
|+ Caption text
|-
! Icon !! Water
! In-Game Description!!Game
|-
|[[File:IceWaterIcon.png]]||Ice Water
|Ancient water that only keeps robots floating if they are on mode 2 or up.||''[[Mega Man 1]]''
|-
|[[File:BubbleWaterIcon.png]]|| Bubble Water
|A special water that is guaranteed to make a Crab proud in later years.
|''[[Mega Man 2]]''
|-
| [[File:WilyWater1Icon.png]]||Wily Water 1
|This polluted water contains nutrients to make fish grow biiiiig.
|''[[Mega Man 2]]''
|-
|[[File:GeminiWaterIcon.png]]||Gemini Water
|Mysterious dark blue water, perfect for undersea ambushes.
|''[[Mega Man 3]]''
|-
|[[File:WilyWater2Icon.png]]||Wily Water 2
|This revolutionary water tile makes illegal mods obsolete.
|''[[Mega Man 3]]''
|-
|[[File:DiveWaterIcon.png]]||Dive Water
|Cowabunga, dude! This water is perfect for surfing, dudes!
|''[[Mega Man 4]]''
|-
|[[File:ToadWaterIcon.png]]||Toad Water
|Surprisingly clean sewer water. Known to make fish happier.
|''[[Mega Man 4]]''
|-
|[[File:WilyWater3Icon.png]]||Wily Water 3
|We are not responsible for any pollution caused to this water by Mets.
|''[[Mega Man 4]]''
|-
|[[File:WaveWaterIcon.png]]||Wave Water
|Not to be confused with '[[Water Wave]]'.
|''[[Mega Man 5]]''
|-
|[[File:WilyWater4Icon.png]]||Wily Water 4
|Has been polluted due to constant dumping of E- and M-Tanks.
|''[[Mega Man 5]]''
|-
|[[File:BlizzardWaterIcon.png]]||Blizzard Water
|A perfect expanse of sea to set a tragic love story upon.
|''[[Mega Man 6]]''
|-
|[[File:CentaurWaterIcon.png]]||Centaur Water
|Unfortunately, this Greek water lost its antigravity upon import.
|''[[Mega Man 6]]''
|-
|[[File:YamatoWaterIcon.png]]||Yamato Water
|The original water type. Carried the sole torch of the Water Clan.||''[[Mega Man 6]]''
|-
|[[File:YamatoWaterAltIcon.png]]||Yamato Water (Alt)
|That's just ketchup, I swear.
|''[[Mega Man 6]]''
|-
|[[File:PlantWaterIcon.png]]||Plant Water
|A brilliant shade of brown. Taken straight from the Amazon Jungle.
|''[[Mega Man 6]]''
|-
|[[File:WilyWater5Icon.png]]||Wily Water 5
|This water reeks of bad spike placement. Better be careful.
|''[[Mega Man 6]]''
|-
|[[File:SplashWaterIcon.png]]||Splash Water
|This animated sea has unfortunately lost its shining luster over time.
|''[[Mega Man 9]]''
|-
|[[File:WilyWater6Icon.png]]||Wily Water 6
|A simple water type that goes well with obnoxious level design.
|''[[Mega Man 9]]''
|-
|[[File:EndlessWaterIcon.png]]||Endless Water
|A peaceful, endless expanse of completely flat water.
|''[[Mega Man 9]]''
|-
|[[File:PumpWaterIcon.png]]||Pump Water
|Taking a dip might be unsanitary.
|''[[Mega Man 10]]''
|-
|[[File:WilyWater7Icon.png]]||Wily Water 7
|Wonderfully atmospheric when combined with rain.
|''[[Mega Man 10]]''
|-
|[[File:WilyWater8Icon.png]]||Wily Water 8
|A transparent water with a scummy looking top.
|''[[Mega Man 10]]''
|-
|[[File:WilyWater9Icon.png]]||Wily Water 9
|Gives more glitter covered paper vibes than Wily fort water vibes.
|''[[Mega Man 10]]''
|-
|[[File:EndlessWater2Icon.png]]||Endless Water 2
|Akin to the endless stars of space... as vast as endless mode itself.
|''[[Mega Man 10]]''
|-
|[[File:EndlessWater3Icon.png]]||Endless Water 3
|Disclaimer: not actually endless.
|''[[Mega Man 10]]''
|-
|[[File:ChallengeWaterIcon.png]]||Challenge Water
|Despite the name, traversal is the same as ordinary water.
|''[[Mega Man 10]]''
|-
|[[File:WoodWaterGBIcon.png]]||Wood Water GB
|The deeper you go, the darker it gets.
|''[[Mega Man II]]''
|-
|[[File:WoodWaterGBAltIcon.png]]||Wood Water GB (Alt)
|Black murky water straight from the mega mangrove.
|''[[Mega Man II]]''
|-
|[[File:TopWaterGBIcon.png]]||Top Water GB
|To put at the bottom of your level.
|''[[Mega Man II]]''
|-
|[[File:TopWaterGBAltIcon.png]]||Top Water GB (Alt)
|Why do you hate colors?
|''[[Mega Man II]]''
|-
|[[File:DiveWaterGBIcon.png]]||Dive Water GB
|Fresh ocean water that begs you to jump in.
|''[[Mega Man III]]''
|-
|[[File:DiveWaterGBAltIcon.png]]||Dive Water GB (Alt)
|What about swimming in some milk?
|''[[Mega Man III]]''
|-
|[[File:ToadWaterGBIcon.png]]||Toad Water GB
|This water is for toads only. No frogs allowed.
|''[[Mega Man IV]]''
|-
|[[File:ToadWaterGBAltIcon.png]]||Toad Water GB (Alt)
|Greyscale water for the color haters out there.
|''[[Mega Man IV]]''
|-
|[[File:NeptuneWaterGBIcon.png]]||Neptune Water GB
|Thanks to whoever brought this water from so far away.
|''[[Mega Man V]]''
|-
|[[File:NeptuneWaterGBAltIcon.png]]||Neptune Water GB (Alt)
|This water was not properly stored during the journey here.
|''[[Mega Man V]]''
|-
|[[File:ColdWaterIcon.png]]||Cold Water
|Use with caution to avoid hypothermia.
|''[[Mega Man and Bass]]''
|-
|[[File:PirateWaterIcon.png]]||Pirate Water
|Everything can be faked these days.
|''[[Mega Man and Bass]]''
|-
|[[File:IntroWaterMMBIcon.png]]||Intro Water (MMB)
|Perfect for learning to swim.
|''[[Mega Man and Bass]]''
|}


==Trivia==
==Gallery==
*It is possible to make floating tiles of water by using [[Ice Block]]s and immediately breaking them with something like a [[Met|Fire Met]] - the result will be a single tile of water that is not connected to anything.
<gallery>
</gallery>


[[Category:Assets]] [[Category:Level objects]] [[Category:Unused content]]
[[Category:Bosses]] [[Category:Boss Gimmicks]]

Revision as of 18:23, 6 August 2023

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Energy Element
File:EnergyElement.png
Artwork of Energy Element
Information
Game information
Description: Touch this to end the level.
Category: Boss
Added in version: 1.0.0
Series information
Game of origin: Mega Man (Appearance and functionality)

Mega Man 3 (Name)

Development
Programmer(s): WreckingPrograms

Energy Elements are a level gimmick in Mega Man Maker, featured in the Misc section of the Boss tab. Similarly to Party Balls, they are a non-fighting alternative to bosses for clearing a level, in this case achieved by simply touching it.

Despite commonly being referred to as Energy Elements in various fanworks, the Energy Elements in Mega Man 1 were not named in any way, and were simply used as the first game's version of clearing levels after beating a boss. The name "Energy Element" comes from Mega Man 3, where they are used for an unrelated and unseen element in the game's story (although they are shown in various extended media.)

Behavior

Energy Elements will remain in the location placed in the editor during a level, being unaffected by gravity or other objects. Upon being touched, the player will have their controls locked as the victory fanfare plays. Note that they can still be affected by pits and objects, and the player may die during the process.

Trivia

  • Despite the name and appearance being unrelated, they were likely combined due to a previous fangame WreckingPrograms worked on, Make a Good Mega Man Level 2, doing the same thing. In that game's case, it was because the project lead didn't know the elements had canon appearances, and simply used the unnamed objects from Mega Man 1.

Gallery