Difference between pages "Skullmet" and "Flash Stopper"

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{{Template:Asset
{{Template:Asset
|name=Skullmet
|name=[[File:FlashStopperIcon.png|left]] Flash Stopper [[File:FlashStopperIcon.png|right]]
|image=[[File:Skullmet.png|250px]]
|image=[[File:FlashStopper.png|250px]]
|caption=Artwork of a Skullmet from ''[[Mega Man 4]]''
|caption=Artwork for the Flash Stopper in ''[[Mega Man 4]]''
|description=Protected from harm on one side. When on the other side, it'll fire falling bullets.
|description=Suspend time and use it to your advantage!
|hp=3
|damage=1
|damage=6 (contact)<br>2 (projectile)
|game=''[[Mega Man 4]]''
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man III]]''
|appears=''[[Mega Man IV]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Skullmet''' is a robot with a single eye and a large skull-shaped armor on most of its body that is featured in ''[[Mega Man Maker]]''. They are [[enemies]] that originate from ''[[Mega Man 4]]'' primarily from [[Skull Man]]'s stage and reappear in ''[[Mega Man III]]''.
'''Flash Stopper''' is Bright Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


When a Skullmet is spawned, it will fire arching shots in the player's direction every few seconds as long as the player is in front of it. It will however not attack if the player is behind it. Skullmet takes damage when attacked from the front where its exposed eye and cannon is showing, but most attacks are deflected if fired at the skull-shaped armor on its back.
All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. [[Fuse Rails]] can be safely contacted while it's active, and shots will pass through [[Soccer Ball Jet]]s as well. The initial flash cannot destroy [[Weapon Block]]s marked with Flash Stopper, but the shots can. Against [[bosses]], it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.


Skullmet can be set to face left or right in the [[Level Builder]] and will never swap its facing direction.
[[Category:Weapons]]
 
[[Category:Enemies]]

Revision as of 15:50, 15 October 2022

FlashStopperIcon.png
Flash Stopper
FlashStopperIcon.png
FlashStopper.png
Artwork for the Flash Stopper in Mega Man 4
Information
Game information
Description: Suspend time and use it to your advantage!
Damage: 1
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Flash Stopper is Bright Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.

All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. Fuse Rails can be safely contacted while it's active, and shots will pass through Soccer Ball Jets as well. The initial flash cannot destroy Weapon Blocks marked with Flash Stopper, but the shots can. Against bosses, it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.