Difference between pages "Shrink" and "Charge Kick"

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{{Template:Asset
{{Template:Asset
|name=Shrink
|name=[[File:ChargeKickIcon.png|left]] Charge Kick [[File:ChargeKickIcon.png|right]]
|image=[[File:Shrink.png|250px]]
|image=[[File:ChargeKick.png|250px]]
|caption=Artwork of a Shrink from ''[[Mega Man 2]]''
|caption=Artwork for the Charge Kick in ''[[Mega Man 5]]''
|description=Slowly swims towards you when underwater. But what if it's on land...?
|description=An invincible slide that hurts enemies. Slide in the air or double jump!
|hp=3
|damage=2
|damage=2 (contact)
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man IV]]''
|appears=''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|version=[[1.2.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Shrink''' is a small shrimp robot. It originates from ''[[Mega Man 2]]'' from [[Bubble Man]]'s stage and reappears in ''[[Mega Man: The Wily Wars]]''. It was added to ''[[Mega Man Maker]]'' in version [[1.2.0]].
Charge Kick is [[Charge Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in [[Mega Man IV]]. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


==Behavior==
When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S Nests]] (unless the latter is struck from above).
When on land, the Shrink will begin to panic, and slowly bounce away from the player, with every few bounces being slightly higher in height than the usual. When in water, the Shrink will swim in the direction of the player, pause for a few seconds while descending downwards slightly, before repeating the pattern.
 
If a Shrink in land falls to water, it will move to its water pattern.
 
In ''Mega Man 2'', Shrink does not interact with solids while swimming. This was changed in Mega Man Maker, presumably due to water being limited to terrain.
 
Shrinks can be produced from the [[Lantern Fish]].


==Trivia==
==Trivia==
*One of the definitions to the word "shrink" is "to retreat" which is exactly what the enemy Shrink does when on land in ''Mega Man Maker''.
*Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
 
*The ability to slide and jump in midair with this weapon could be a reference to the romhacks ''Rockman 5: Air Sliding'' and ''Rockman 5: Double Jumper'', which made use of those abilities.
==Glitches==
*Shrink can be trapped in a [[Danger Wrap]] bubble when swimming around underwater, but cannot be trapped in a bubble when flopping around on land.
 


{{MM2}}
[[Category:Weapons]] [[Category:Mega Man 5 Assets]]
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 2 Assets]]

Revision as of 07:29, 22 April 2023

ChargeKickIcon.png
Charge Kick
ChargeKickIcon.png
ChargeKick.png
Artwork for the Charge Kick in Mega Man 5
Information
Game information
Description: An invincible slide that hurts enemies. Slide in the air or double jump!
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Charge Kick is Charge Man's signature weapon, originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.

When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the Fire Wall. If the user attempts to slide into spikes, they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt Bari III Heads or Gockroach S Nests (unless the latter is struck from above).

Trivia

  • Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
  • The ability to slide and jump in midair with this weapon could be a reference to the romhacks Rockman 5: Air Sliding and Rockman 5: Double Jumper, which made use of those abilities.