Difference between pages "File:HardKnuckle.png" and "Flash Stopper"

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(Created page with "{{Template:Asset |name=left Flash Stopper right |image=250px |caption=Artwork for the Fla...")
 
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Transparent artwork depicting Mega Man using Hard Knuckle.
{{Template:Asset
|name=[[File:FlashStopperIcon.png|left]] Flash Stopper [[File:FlashStopperIcon.png|right]]
|image=[[File:FlashStopper.png|250px]]
|caption=Artwork for the Flash Stopper in ''[[Mega Man 4]]''
|description=Suspend time and use it to your advantage!
|damage=1
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man IV]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
Flash Stopper is Bright Man's signature weapon, originating from ''[[Mega Man 4]]'' and reappearing in ''[[Mega Man: IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
 
All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. [[Fuse Rails]] can be safely contacted while it's active, and shots will pass through [[Soccer Ball Jets]] as well. The initial flash cannot destroy [[Weapon Blocks]] marked with Flash Stopper, but the shots can. Against [[bosses]], it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.
 
[[Category:Weapons]]

Revision as of 22:40, 13 February 2022

FlashStopperIcon.png
Flash Stopper
FlashStopperIcon.png
FlashStopper.png
Artwork for the Flash Stopper in Mega Man 4
Information
Game information
Description: Suspend time and use it to your advantage!
Damage: 1
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Flash Stopper is Bright Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man: IV. It is featured in Mega Man Maker as of version 1.0.0.

All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. Fuse Rails can be safely contacted while it's active, and shots will pass through Soccer Ball Jets as well. The initial flash cannot destroy Weapon Blocks marked with Flash Stopper, but the shots can. Against bosses, it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness.

File history

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Date/TimeThumbnailDimensionsUserComment
current16:17, 11 February 2022Thumbnail for version as of 16:17, 11 February 2022491 × 433 (155 KB)D-Man (talk | contribs)

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