Difference between pages "Proto Man" and "Bokazurah"

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{{Asset
{{Asset
|image=[[File:ProtoManArtworkMM10.png|250px]]
|image=[[File:Bokazurah.PNG]]
|caption=Artwork of Proto Man from ''[[Mega Man 10]]''
|caption=A Bokazurah in ''[[Mega Man Maker]]''
|description=Can Slide and Charge. Optional Double Damage and Proto Strike.
|category=[[Level Objects]]
|category=[[Characters]]
|damage=4 (projectile)
|game=''[[Mega Man 3]]''
|version=[[1.5.0]]
|version=[[1.3.0]]
|game=''[[Mega Man 9]]''
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
DLN-000, '''Protoman''' (or DRN.000, Blues, depending on localization) is the older brother of [[Mega Man]] and [[Roll]], created by [[Dr. Light]] as a prototype humanoid robot. Originally fought in ''[[Mega Man 3]]'' as a mid-boss, and later in the same game fought as a boss under the alias of '''"Break Man"''', his first playable role in numerical games was in ''[[Mega Man 9]]'' in a DLC. Proto Man is one of the additional player characters available as of version [[1.3.0]] alongside [[Bass]]. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.
'''Bokazurah''' are a tall blocky enemy that deal no contact damage and cannot be killed that are originally from ''[[Mega Man 9]]'' in Hornet Man's stage. They have been featured in ''[[Mega Man Maker]]'' since its [[1.5.0]] version. It is classified as a [[Level Objects|level object]].


==In Mega Man Maker==
Bokazurah will remain stationary and will not act in any way until the player shoots the Bokazurah. When shot at the Bokazurah will begin to attack the player by shooting 3 shots. The Bokazurah shots can break [[Bokazurah Blocks]] on contact.  
As a playable character, Proto Man automatically has the ability to slide and charge his [[Proto Buster]] in the ''[[Mega Man 4]]'' Charge Shot style. His [[Charge Shot]] process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in ''Mega Man 9'' and ''Mega Man 10'', Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or [[Needle Cannon]] are fired a few pixels lower than when Mega Man or Bass fire.


He comes equipped with the [[Proto Shield]], which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shield makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only [[Nothing]]. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break [[Weapon Blocks]] without even firing his weapon. The Proto Shield can also protect Proto Man from [[Elec Beams]] and [[Fire Beams]] to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10.
The Bokazurah body is considered a solid object, it can crush the player and the player can jump on top of the Bokazurah as a platform. They are affected by gravity and will fall downwards, if placed in front of a [[Fuse Laser Crawler | Fuse Laser]] or [[Force Beam]] they will block it with its body.
Bokazurah are also unique as they are one of the only [[Level Objects]] in the game that have gravity but are not supposed to move left or right.  


In the level setting menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in [[Mega Man Powered Up]] as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources.
== Trivia ==
* Bokazurah can be used in Music-type levels as seen [https://www.youtube.com/watch?v=9ggIga7BYwg Here].


In the weapons menu, [[Rush Coil]] and [[Rush Jet]] are replaced by the [[Rush Coil|Proto Coil]] and [[Rush Jet|Proto Jet]] respectively. They are just reskins of the mentioned weapons and they function identically to the original utilities, however, Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the [[Power Adaptor]], [[Jet Adaptor]] and [[Super Adaptor]], although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.
== Glitches ==
* Bokazurah isn't supposed to move horizontally however in 1.7 he can move horizontally with splash platforms.  


Similar to his original playable appearances in the games, Proto Man's whistle from Mega Man 3 plays whenever he enters a level or respawns upon death. Proto Man's victory pose is taken from ''[[Mega Man 2: The Power Fighters]]''.
[[Category:Enemies]] [[Category:Level objects]]
 
==Trivia==
* Proto Man is currently the only character to have an option that makes gameplay harder.
==Gallery==
<gallery>
File:ProtoManStand.gif|thumb|Proto Man standing
File:ProtoManShoot.png|thumb|Proto Man shooting using the [[Mega Buster]]
File:ProtoManChargeShot.gif|thumb|Proto Man using his [[Charge Shot]] from ''[[Mega Man 10]]''
File:ProtoManStrikes.png|thumb|Proto Man using his Proto Strike ability
File:ProtoManJump.png|thumb|Proto Man jumping
File:ProtoManJumpShoot.png|thumb|Proto Man shooting midair
File:ProtoManSlide.png|thumb|Proto Man sliding
File:ProtoManHurt.png|thumb|Proto Man getting hurt
File:ProtoManLadder.png|thumb|Proto Man climbing on a ladder
File:ProtoManLadderShoot.png|thumb|Proto Man shooting from a ladder
File:ProtoManVictory.png|thumb|Proto Man's victory pose
File:ProtoManAerialVictory.png|thumb|Proto Man's aerial victory pose
File:ProtoManLadderVictory.png|thumb|Proto Man's ladder victory pose
File:ProtoManSlideVictory.png|thumb|Proto Man's sliding victory pose
</gallery>
 
[[Category:Playable characters]]

Revision as of 06:05, 28 December 2022

Bokazurah
Bokazurah.PNG
A Bokazurah in Mega Man Maker
Information
Game information
Category: Level Objects
Damage: 4 (projectile)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 9
Development
Programmer(s): WreckingPrograms

Bokazurah are a tall blocky enemy that deal no contact damage and cannot be killed that are originally from Mega Man 9 in Hornet Man's stage. They have been featured in Mega Man Maker since its 1.5.0 version. It is classified as a level object.

Bokazurah will remain stationary and will not act in any way until the player shoots the Bokazurah. When shot at the Bokazurah will begin to attack the player by shooting 3 shots. The Bokazurah shots can break Bokazurah Blocks on contact.

The Bokazurah body is considered a solid object, it can crush the player and the player can jump on top of the Bokazurah as a platform. They are affected by gravity and will fall downwards, if placed in front of a Fuse Laser or Force Beam they will block it with its body. Bokazurah are also unique as they are one of the only Level Objects in the game that have gravity but are not supposed to move left or right.

Trivia

  • Bokazurah can be used in Music-type levels as seen Here.

Glitches

  • Bokazurah isn't supposed to move horizontally however in 1.7 he can move horizontally with splash platforms.