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  • ...evels from version 1.4 with a boss in them, then messing around with their settings, can crash the game.
    460 bytes (70 words) - 04:40, 28 September 2023
  • * Looping sound effects ignore volume settings. * If a Water Wave ball lands right next to a boss, it can deal more damage than usual.
    726 bytes (108 words) - 22:22, 2 August 2021
  • ...owever, will be damaged as with another weapon depending of their weakness settings. ...s does not includes [[Astro Man]]'s quick teleport to use the Astro Crush. Boss projectiles are not affected by the weapon.
    2 KB (389 words) - 14:42, 1 November 2023
  • ===Mini Boss Locks=== [[Boss Door]]s will lock when a miniboss is on screen; However, the way that boss doors work will make the first column of the doors solid or not depending i
    4 KB (661 words) - 20:05, 6 July 2023
  • ...Jet, [[Bass Buster]] and [[Treble Boost]] have incorrect icons in the boss settings menu. * If you move a [[Boss|boss]], the section the boss used to be in still has a special color on the minimap.
    3 KB (554 words) - 06:23, 28 December 2022
  • The boss splits itself in blobs that go from a side to another. Yellow Devil can be ...e Yellow Devil will fire between one and nine projectiles depending on its settings.
    3 KB (451 words) - 02:45, 29 April 2024
  • ...Magma Bazooka shots will deal double damage that scales based on weakness settings. *If a boss has a primary weakness to Magma Bazooka, landing all three charged shots at
    2 KB (273 words) - 01:03, 2 February 2024
  • ...le" before the respective weapon setting. For the boss music, there was a "Boss music" button instead of the single quaver of later installments. * [[Boss Door]] (Level object listed on the boss category, in every section barring the misc. one)
    9 KB (1,284 words) - 20:32, 29 July 2023
  • || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created leve || Clock || States the current time, as set by the user's time settings on their computer.
    13 KB (2,038 words) - 06:25, 28 December 2022
  • ...n ''[[Mega Man 3]]'' as a mid-boss, and later in the same game fought as a boss under the alias of '''"Break Man"''', his first playable role in numerical In the level setting menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike wil
    5 KB (775 words) - 02:03, 8 January 2024
  • ...ded difficulty settings for the [[Wily Challenge]] mode and [[Wood Man]]'s boss theme from the Sega Saturn version of ''[[Mega Man 8]]''. The update was re * Added proper difficulty settings to Wily Challenge.
    9 KB (1,544 words) - 19:11, 1 July 2022
  • ...level can be changed mid-stage with the [[Music Changer]] or by setting a boss to change it upon defeat. |rowspan="5"|Boss Theme
    24 KB (3,566 words) - 10:58, 11 March 2023
  • * The background color palette in the settings category now better matches the colors used in actual backgrounds. * Going through a boss door during the victory jingle crashes the game.
    5 KB (930 words) - 21:14, 26 June 2022
  • ...al robot to [[Mega Man]]. Originally fought in ''[[Mega Man 7]]'' as a mid-boss, his first playable role was in ''Mega Man 7'''s "Versus Mode" mini-game wh In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he ha
    4 KB (635 words) - 02:03, 8 January 2024
  • Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maxim ...and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosse
    19 KB (2,753 words) - 06:36, 27 December 2023
  • * MM7 Wily Boss * MM7 Wily Boss (Capsule)
    9 KB (1,368 words) - 20:23, 15 July 2021