Difference between revisions of "Magnetic Ceiling"
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A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br> | A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br> | ||
|version=[[1.7.5]] | |version=[[1.7.5]] | ||
|category==[[Level Objects]] | |||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[E-Clare]]<br>[[WreckingPrograms]] | |spriter=[[LF222]]<br>[[E-Clare]]<br>[[WreckingPrograms]] | ||
}} | }} | ||
'''Magnetic Ceiling''' is a solid [[level object]] introduced in version [[1.7.5]] that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts. | |||
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off. | |||
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the [[player]] is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid. | |||
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]]. As its name implies, the Magnetic Conveyor pulls the character to | |||
==Trivia== | ==Trivia== | ||
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where | * The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5. | ||
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants. | * There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants. | ||
* Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant. | * Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant. |