Difference between pages "Art Levels" and "Uber Chain"

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[[File:art_level.png|thumb|right|thumbnail of an art level]]
{{Asset
|image=[[File:UberChain.png|250px]]
|caption=Artwork by
|description=A melee weapon you charge up by hitting foes, use when full to gain invincibility.
|category=[[Weapons]]
|game=''Team Fortress 2''
|programmer=[[Luigi]]
|spriter=[[E-Clare]] (poses for Mega Man and Roll)<br>[[BushBacon]] (poses for Proto Man and Bass]
|sfx=?
}}
'''Uber Chain''', (stylized as '''Über Chain''' in game,)) is a special weapon in ''[[Mega Man Maker]]'' based on the Medic's abilities from ''Team Fortress 2''. It grants the user a short ranged melee attack that grants invincibility when weapon energy is full.


'''Art Levels''' are a level type in ''Mega Man Maker'' where the whole point is to create a work of art. These generally come in two types: pictures, and animations.  
Unlike other weapons, Über Chain begins with empty weapon energy, but every attack landed fills up your energy. In addition, it can be used even when your weapon energy is empty.


Art levels are usually large and require the player to look on [https://megamaker.webmeka.io/ Webmeka] or a similar tool to see what the level looks like zoomed out.  
Upon reaching full energy, using the weapon again will make the user fully invincible while the weapon energy drains. Upon being emptied, the weapon's color scheme will change and must be filled again to activate invincibility again.
Art levels are not required to have [[text edit]]ed tiles, though a large majority of them do because the creator will be able to use whatever tile suits their needs best.


==Picture Levels==
If Über Chain is set to infinite energy, the base attack cannot be used, and invincibility will last until the player's death so long as it continues being selected.
Picture levels are the most prevalent type of art levels.  


These levels are usually fairly simple and generally do not contain a [[boss]] or very much of a level at all. Some examples of some picture levels can be found in the table below.
At random, the weapon may display a critical hit message and deal extra damage to enemies.
 
{| class="wikitable"
|-
! ID !! Level Name !! Creator
|-
| 312898|| [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=312898&v=2 Download And Go Right For Cool Rm Drawings] || Dominikcrni
|-
| 518008|| [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=518008&v=2 Type This Levels Id In Your Calculator And Turn It Upside Down] || Doriko
|-
| 518056 || [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=518056&v=2 What The Fox Doin] || Lood
|-
| 519448 || [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=519448&v=2 Mega Man Pixel Art] || Cosmo1234
|-
| 521988 || [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=521988&v=2 You Know The Rules And So Do I] || Master 48
|-
| 534205 || [https://megamaker.webmeka.io/level-data.php?id=534205 Picture Art - Roll Stone Man And Pukapelly] || Elvenhero1
|}
 
==Animated Levels==
Animated levels are a series of sections that are connected by an [[Auto]] section that will draw many pictures to create an animation for the user. Examples of animations can be found at the following levels.
 
{| class="wikitable"
|-
! ID !! Level Name !! Creator
|-
| 420422|| [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=420422&v=2 420420 Is Dead Gg Guys We Did It Lul] || Marino Sux Weed Lul
|-
| 500910 || [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=500910&v=2 Megaman Nukes North Korea After They Take His Hamburger] || Brodis_cool
|-
| 520757 || [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=520757&v=2 The Start Of Pain -paintime- -normal-] || Vxw
|-
|}


==Trivia==
==Trivia==
* There are a number of small drawings in levels, the most common being a smiley face.<br>
* The functionality for Über Chain is based on both the Übercharge and Über Saw from ''Team Fortress 2''.
* Although lots of levels before this have had little doodles, the first true art level that still exists may possibly be [https://megamaker.webmeka.io/cache/rewrite/png/levelMap.png?id=83415&v=2 Pixel Art-hope You Enjoy 2].
* In ''Team Fortress 2'', Überchaining refers to a strategy where two Medics run around with the Über Saw and stock Medigun to melee people while invincible, trading Übers to extend the invincibility for as long as possible.
* The weapon's color scheme changing and the critical hit mechanic are based on the infamy of random critical hits and autobalancing in Team Fortress 2's official servers.
* The delay between uses is a reference to the Über Saw having a swing speed penalty in ''Team Fortress 2''.


[[Category:Level Types]]
[[Category:Weapons]] [[Category:Cameo weapons]] [[Category:Melee weapons]]

Revision as of 21:12, 20 December 2022

Uber Chain
UberChain.png
Artwork by
Information
Game information
Description: A melee weapon you charge up by hitting foes, use when full to gain invincibility.
Category: Weapons
Series information
Game of origin: Team Fortress 2
Development
Programmer(s): Luigi
Spriter(s): E-Clare (poses for Mega Man and Roll)
BushBacon (poses for Proto Man and Bass]
Sound effect creator(s): ?

Uber Chain, (stylized as Über Chain in game,)) is a special weapon in Mega Man Maker based on the Medic's abilities from Team Fortress 2. It grants the user a short ranged melee attack that grants invincibility when weapon energy is full.

Unlike other weapons, Über Chain begins with empty weapon energy, but every attack landed fills up your energy. In addition, it can be used even when your weapon energy is empty.

Upon reaching full energy, using the weapon again will make the user fully invincible while the weapon energy drains. Upon being emptied, the weapon's color scheme will change and must be filled again to activate invincibility again.

If Über Chain is set to infinite energy, the base attack cannot be used, and invincibility will last until the player's death so long as it continues being selected.

At random, the weapon may display a critical hit message and deal extra damage to enemies.

Trivia

  • The functionality for Über Chain is based on both the Übercharge and Über Saw from Team Fortress 2.
  • In Team Fortress 2, Überchaining refers to a strategy where two Medics run around with the Über Saw and stock Medigun to melee people while invincible, trading Übers to extend the invincibility for as long as possible.
  • The weapon's color scheme changing and the critical hit mechanic are based on the infamy of random critical hits and autobalancing in Team Fortress 2's official servers.
  • The delay between uses is a reference to the Über Saw having a swing speed penalty in Team Fortress 2.