Difference between revisions of "Energy Balancer"

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(Created page with "The Energy Balancer is an item that allows the player character to reload a weapon with less energy by collecting a Weapon Energy pickup with a weapon that require...")
 
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[[File:EnergyBalancer.png|thumb|right|Official artwork of the Energy Balancer]]
The Energy Balancer is an item that allows the [[player character]] to reload a [[weapon]] with less energy by collecting a [[Weapon Energy]] pickup with a weapon that requires no energy or that has the full energy bar. This device allows to reload a wasted weapon without having to equip it first, although to fill a specific weapon, it needs to be equipped.
The Energy Balancer is an item that allows the [[player character]] to reload a [[weapon]] with less energy by collecting a [[Weapon Energy]] pickup with a weapon that requires no energy or that has the full energy bar. This device allows to reload a wasted weapon without having to equip it first, although to fill a specific weapon, it needs to be equipped.



Revision as of 12:25, 3 August 2021

Official artwork of the Energy Balancer

The Energy Balancer is an item that allows the player character to reload a weapon with less energy by collecting a Weapon Energy pickup with a weapon that requires no energy or that has the full energy bar. This device allows to reload a wasted weapon without having to equip it first, although to fill a specific weapon, it needs to be equipped.

In the official games, this object was introduced in Mega Man 6 as an object given by Proto Man in a secret area (located in Tomahawk Man's stage). It reappears in Mega Man 7, being obtainable by using Rush Search (located in Shade Man's stage) or buying it from Auto. Further games would include this item either by default or in a shop.

This asset was introduced in Mega Man Maker in 1.1.2. It is active by default and cannot be disabled.