Difference between pages "Jet Bomb" and "Flame Blast"

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{{Template:Asset
{{Template:Asset
|name=Jet Bomb
|name=[[File:FlameBlastIcon.png|left]] Flame Blast [[File:FlameBlastIcon.png|right]]
|image=[[File:JetBomb.png|250px]]
|image=[[File:FlameBlast.png|250px]]
|caption=Artwork of a Jet Bomb from ''[[Mega Man 5]]''
|caption=Artwork for the Flame Blast in ''[[Mega Man 6]]''
|description=Missile that sends debris after you when destroyed by a wall or a shot.
|description=Fire a ball of flame that blasts out of the ground.
|hp=1
|damage=3
|damage=6 (contact)<br>3 (debris)
|game=''[[Mega Man 6]]''
|game=''[[Mega Man 5]]''
|version=[[1.4.0]]
|appears=''[[Mega Man IV]]''
|programmer=[[WreckingPrograms]]
|programmer=[[Meka]]
|version=[[1.7.0]]
}}
}}
The Jet Bomb is a flying missile enemy from ''[[Mega Man 5]]''. It appears in Star Man's and [[Napalm Man]]'s stages. It also reappears in Napalm Man's stage and the first Wily Battleship stage in ''[[Mega Man IV]]''. The Jet Bomb was introduced in ''[[Mega Man Maker]]'' in version [[1.7.0]].
Flame Blast is [[Flame Man]]'s signature weapon, originating from ''[[Mega Man 6]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


When spawned, it will go in the direction that it was set facing. It will continue to do this until it is shot or if it makes contact with solid terrain. If shot, it will split into four pieces of debris that travel diagonally. If it touches the ground however, it will split into only three pieces of debris. These pieces will fly towards the player's current location.
When shot, it drops a ball projectile in an arc that will erupt into a small pillar of flame when it touches solid terrain. This pillar lingers for half a second, and can affect objects directly above it as well. The initial ball projectile reaches two tiles out if fired on the ground, and it's affected by the low gravity induced by [[Water]], being able to travel farther. It will continue on its path if it defeats an enemy with 2 HP or less. Since it's a fire-based weapon, it can ignite [[Oil]], [[TNT Blocks]], and [[Hot Plates]], as well as melt [[Ice Walls]]. Up to three Flame Blasts can be onscreen at a time.


The enemy has both a horizontal and vertical variant.
==Trivia==
*In ''Mega Man 6'', Flame Blast would rebound off of [[Count Bombs]] and enemy shields instead of being deflected, and its range was reduced when used underwater. Both of these traits are not present in ''Mega Man Maker'' due to differences in programming.


The vertical variant can be set to either move up, or down. While the horizontal variant can be set to move left, or right. Both variants can be set to either be red, or green.
[[Category:Weapons]] [[Category:Fire weapons]] [[Category:Mega Man 6 Assets]]
 
 
{{MM5}}
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 5 Assets]]

Revision as of 19:24, 22 April 2023

FlameBlastIcon.png
Flame Blast
FlameBlastIcon.png
FlameBlast.png
Artwork for the Flame Blast in Mega Man 6
Information
Game information
Description: Fire a ball of flame that blasts out of the ground.
Damage: 3
Added in version: 1.4.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

Flame Blast is Flame Man's signature weapon, originating from Mega Man 6. It is featured in Mega Man Maker as of version 1.4.0.

When shot, it drops a ball projectile in an arc that will erupt into a small pillar of flame when it touches solid terrain. This pillar lingers for half a second, and can affect objects directly above it as well. The initial ball projectile reaches two tiles out if fired on the ground, and it's affected by the low gravity induced by Water, being able to travel farther. It will continue on its path if it defeats an enemy with 2 HP or less. Since it's a fire-based weapon, it can ignite Oil, TNT Blocks, and Hot Plates, as well as melt Ice Walls. Up to three Flame Blasts can be onscreen at a time.

Trivia

  • In Mega Man 6, Flame Blast would rebound off of Count Bombs and enemy shields instead of being deflected, and its range was reduced when used underwater. Both of these traits are not present in Mega Man Maker due to differences in programming.