Difference between revisions of "Spark Shock"

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It lets the user shoot up to 2 slow electric balls, which will stun enemies for 4 seconds while dealing a small amount of damage during that period (up to 3.96 units of damage). Shots will pass through an enemy if it's already stunned, and switching weapons will set them free. Since it's an electric-based weapon, it can power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism.
It lets the user shoot up to 2 slow electric balls, which will stun enemies for 4 seconds while dealing a small amount of damage during that period (up to 3.96 units of damage). Shots will pass through an enemy if it's already stunned, and switching weapons will set them free. Since it's an electric-based weapon, it can power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger [[Spring Man]]'s electromagnetism.
==Trivia==
* Spark Shock is the weakest weapon in ''Mega Man Maker'' that is still capable of dealing damage to opponents.


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 02:15, 8 March 2022

SparkShockIcon.png
Spark Shock
SparkShockIcon.png
SparkShock.png
Artwork for the Spark Shock in Mega Man 3
Information
Game information
Description: Stuns enemies and continually damages them, but only two can be on screen.
Damage: 0.44
Added in version: 1.7.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man III

Mega Man: The Wily Wars

Development
Programmer(s): Luigi

Spark Shock is Spark Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man: III and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.7.0.

It lets the user shoot up to 2 slow electric balls, which will stun enemies for 4 seconds while dealing a small amount of damage during that period (up to 3.96 units of damage). Shots will pass through an enemy if it's already stunned, and switching weapons will set them free. Since it's an electric-based weapon, it can power Fuse Crossers/Xtenders, deactivate Fire Met Spawners, and trigger Spring Man's electromagnetism.