Small Weapon Energy: Difference between revisions

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Changed redirect target from Drop#Weapon Energy to Drop (pickup)#Weapon Energy
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{{Template:Asset
#REDIRECT [[Drop (pickup)#Weapon Energy]]
|name=[[File:SmallWeaponEnergyIcon.png|left]] Small Weapon Energy [[File:SmallWeaponEnergyIcon.png|right]]
|image=[[File:Weapon_energy.png|250px]]
|caption=Artwork for the Weapon Energy by Capcom.
|description=Restores 2 weapon energy.
|heals=10
|game=''Appearance in every Mega Man title''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
 
'''Small Weapon Energy''' is an item in the [[Mega Man Maker]]. When touched, the item will recover 2 weapon energy for the player.
 
These can be placed in the editor directly or dropped by defeating enemies.  Small Weapon Energy is also a possible reward from the [[?-Tank]]. Except for the weapon energy explicitly placed in stages using the editor, they will despawn by themselves a short while after its appearance on the screen.
 
Weapon Energy is possible to be grabbed by the [[Ring Boomerang]] and [[Hornet Chaser]] and [[Magic Card]].  If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies.  Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] will restore the weapon with the least energy.
 
[[Category:Pickups]]

Latest revision as of 02:01, 7 August 2024