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| {{Incomplete|Spriter and sound effects info}}
| | #REDIRECT [[Capsule#Character_Capsule]] |
| {{Asset
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| |name=[[File:CharacterCapsuleIcon.png|left]] Character Capsule [[File:CharacterCapsuleIcon.png|right]]
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| |image=[[File:Character_capsule.png|250px]]
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| |caption=A Character Capsule containing [[Mega Man|The OG Mega Man Character]]
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| |description=Changes your character when touched. Don't ask us how it works.
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| |category=[[Pickups]]
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| |version=[[1.3.0]]
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| |space=2x1
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| |game=''[[Mega Man Maker]]''
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| |programmer=[[WreckingPrograms]]
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| |spriter=?
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| |sfx=?
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| }}
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| '''Character Capsules''' are '''Mega Man Maker''' exclusive pickups introduced in version [[1.3.0]]. They hold a '''playable character''', and when a player touches the capsule, it instantly '''switches them to that character'''. When first placed in a level, its placeholder character is set to '''None'''. By default, this means the capsule will do nothing unless a character is selected.
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| Level creators must '''enable the desired character''' in the '''Character Settings menu''' before assigning them to a Character Capsule. Characters in Character Capsules cannot be used unless collected first. If a player dies before reaching a checkpoint, they’ll respawn with their previously active character — not the one they switched to. '''Character Capsules''' can be set to any of the playable [[Characters]]([[Mega Man]], [[Proto Man]], [[Bass]] and [[Roll]]) Which can be set through options.
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| If the player is already using the same character the capsule is set to, '''nothing will change''' upon collecting it. Capsules with the character set to '''None''' will have no effect.
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| == Gallery ==
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| [[File:CharacterCapsulesInGame.png|303px]]
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| ''Character Capsules Asset For Four Characters''
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| == Trivia(Not Completed) ==
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| * Characters changed by character capsule behave according to the level settings set for the character who changed
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| == Navigation ==
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| {{Pickups}}
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| {{Characters}}
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| {{V1.3}}
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| {{MMM}}
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| [[Category:Pickups]]
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