Difference between pages "Top Spin" and "Magnet Missile"

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(Created page with "{{Template:Asset |name=left Top Spin right |image=250px |caption=Artwork for the Top Spin in ''[...")
 
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{{Template:Asset
{{Template:Asset
|name=[[File:TopSpinIcon.png|left]] Top Spin [[File:TopSpinIcon.png|right]]
|name=[[File:MagnetMissileIcon.png|left]] Magnet Missile [[File:MagnetMissileIcon.png|right]]
|image=[[File:MM3-TopSpin-Art.jpg|250px]]
|image=[[File:MagnetMissile.png|250px]]
|caption=Artwork for the Top Spin in ''[[Mega Man 3]]''
|caption=Artwork for the Magnet Missile in ''[[Mega Man 3]]''
|description=Spin in mid-air and hurt anything you touch! You can also bounce on enemies.
|description=Fire off a magnet that homes in on enemies vertically.
|damage=2
|damage=2
|game=''[[Mega Man 3]]''
|game=''[[Mega Man 3]]''
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|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Top Spin is [[Top Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man: II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
Magnet Missile is [[Magnet Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man: II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


This weapon allows the user to spin rapidly to damage enemies with direct contact, and is unique in that it can only be used while airborne. Holding the attack key and jumping will make the user do a full jump, regardless of how long the jump key was held. If the user touches an enemy from above while spinning, they will bounce upward 3 tiles (or 8 tiles when underwater). Otherwise indestructible enemies such as [[Spine]] can be bounced on as well, although they will not be hurt by this.  Additionally, the weapon only consumes energy if contact is made with an enemy, and it is capable of defeating [[Wanaan]]. Attempting to hit an enemy from below or the sides when they have less than 2 HP will result in the user getting hurt instead.
Firing it sends out a fast horseshoe magnet that will turn 90 degrees if an enemy is in the same y-axis as it. Up to 2 Missiles can be onscreen at a time, and if two potential targets are on the same y-axis, then they will choose one of them at random to home in on.
 
If [[Bass]] bounces off of an enemy after doing a dash jump, he will not lose momentum. Finally, Top Spin will only stop once the player touches the ground or switches weapons, so certain level objects and enemies such as [[Magfly]] and [[Fans]] can be used to keep the user spinning.
 
==Trivia==
* Top Spin is the first melee weapon to appear in the series.
* In ''Mega Man 3'', Top Spin could instantly defeat certain enemies, and was unable to damage the rest of them. It would also drain weapon energy based how many frames of contact the player had with their target. This was fixed in ''Mega Man: The Wily Wars'', where it uses a consistent 1 unit of energy. Top Spin's energy consumption rate in ''Mega Man Maker'' is based off of this.


[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 15:16, 11 February 2022

MagnetMissileIcon.png
Magnet Missile
MagnetMissileIcon.png
MagnetMissile.png
Artwork for the Magnet Missile in Mega Man 3
Information
Game information
Description: Fire off a magnet that homes in on enemies vertically.
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

Magnet Missile is Magnet Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man: II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.0.0.

Firing it sends out a fast horseshoe magnet that will turn 90 degrees if an enemy is in the same y-axis as it. Up to 2 Missiles can be onscreen at a time, and if two potential targets are on the same y-axis, then they will choose one of them at random to home in on.