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Christmas over, Elec'n will now ring in the New Year
 
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<div id="mp-tfa" style="padding:2px"/>[[File:WilyMachine4Art.png|250px|Official artwork of Wily Machine 4 from ''[[Mega Man 4]]''|300px|left|link=Wily Machine 4]]
<div id="mp-tfa" style="padding:10px"/>[[File:Elec'n.png|250px|Official artwork of a Elec'n from ''[[Mega Man 3]]''|left|link=Elec'n]]


'''Wily Machine 4''' is one of the fortress bosses from ''[[Mega Man 4]]'', originating in the third Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to ''[[Mega Man Maker]]'' in version [[1.8.0]].
The '''Elec'n''' is an [[Enemies|enemy]] from ''[[Mega Man 3]]'' originating from [[Spark Man]]'s normal and Doc Robot stage. It will hover forward and shoot 8 sparks at the [[Characters|player]] if nearby. A skin that shoots fireworks was added in [[1.10.4]].


Wily Machine 4 has two phases, during both of which it shoots purple energy projectiles while facing in a single direction. Its direction can be set via the editor. Upon starting the fight, Wily Machine 4 will slowly float down towards its placed location in the editor, with its health bar filling up after it does so.
It can be set to move left or right in the [[Level Builder]] and can also be set to either move forward after spawning or spawn from above the screen. If it is set to spawn from above the screen, it will only appear if the player approaches the area from where it will spawn. Once this condition is met, it will resume its normal behavior after dropping down.


'''[[Wily Machine 4|Continue reading...]]'''<noinclude>[[Category:Templates]]</noinclude>
'''[[Elec'n|Continue reading...]]'''<noinclude>[[Category:Templates]]</noinclude>

Latest revision as of 19:31, 7 January 2026

Official artwork of a Elec'n from Mega Man 3
Official artwork of a Elec'n from Mega Man 3

The Elec'n is an enemy from Mega Man 3 originating from Spark Man's normal and Doc Robot stage. It will hover forward and shoot 8 sparks at the player if nearby. A skin that shoots fireworks was added in 1.10.4.

It can be set to move left or right in the Level Builder and can also be set to either move forward after spawning or spawn from above the screen. If it is set to spawn from above the screen, it will only appear if the player approaches the area from where it will spawn. Once this condition is met, it will resume its normal behavior after dropping down.

Continue reading...