Talk:Chill Block: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
Chill Block interactions
 
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 4: Line 4:


I don't think it's only ''large'' enemies that can break Chill blocks by leaping on them.  In MM10 even regular sized enemies could break Chill Blocks so long as they leaped on them.  If it's all enemies it should say "broken by the player or impact from leaping enemies."
I don't think it's only ''large'' enemies that can break Chill blocks by leaping on them.  In MM10 even regular sized enemies could break Chill Blocks so long as they leaped on them.  If it's all enemies it should say "broken by the player or impact from leaping enemies."
:It doesn't work for all [[enemies]] in ''[[Mega Man Maker]]'' though. The description for Chill Block states that "heavy objects" cause it to break so it naturally applies to large enemies as well. Perhaps "large" could be changed to "heavy".
:-- [[User:Midas Magnezone]] 22:24, 15 September 2024 (UTC)
After some testing I see you are absolutely correct.  Kinda wish it was more like MM10. :\  Still, this offers some interesting setups for Chill Block.  If you want I could try to get a comprehensive list of current assets in MMM that can affect Chill Blocks and add it to this article (Enemies, Objects)?
:-- [[User:Blue Bummer]] 9:00 15 September 2024 (EST)
:That would be great. I tried to add as many [[enemies]] and [[level objects]] as I had time to test with to the article, so a full list would be splendid.--[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 18:22, 16 September 2024 (UTC)

Latest revision as of 18:22, 16 September 2024

From the article...

"Chill Blocks can also be broken by the player or large enemies such as Big Eye, Power Muscler, Press'n, Shuhorn, or Crunch Don jumping on them as well as being broken by heavy objects such as Push Blocks falling on them."

I don't think it's only large enemies that can break Chill blocks by leaping on them. In MM10 even regular sized enemies could break Chill Blocks so long as they leaped on them. If it's all enemies it should say "broken by the player or impact from leaping enemies."

It doesn't work for all enemies in Mega Man Maker though. The description for Chill Block states that "heavy objects" cause it to break so it naturally applies to large enemies as well. Perhaps "large" could be changed to "heavy".
-- User:Midas Magnezone 22:24, 15 September 2024 (UTC)


After some testing I see you are absolutely correct. Kinda wish it was more like MM10. :\ Still, this offers some interesting setups for Chill Block. If you want I could try to get a comprehensive list of current assets in MMM that can affect Chill Blocks and add it to this article (Enemies, Objects)?

-- User:Blue Bummer 9:00 15 September 2024 (EST)
That would be great. I tried to add as many enemies and level objects as I had time to test with to the article, so a full list would be splendid.--Midas Magnezone (talk) 18:22, 16 September 2024 (UTC)