Talk:Chill Block: Difference between revisions
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:-- [[User:Midas Magnezone]] 22:24, 15 September 2024 (UTC) | :-- [[User:Midas Magnezone]] 22:24, 15 September 2024 (UTC) | ||
After some testing I see you are absolutely correct. Kinda wish it was more like MM10. :\ Still, this offers some interesting setups for Chill Block. If you want I could try to get a comprehensive list of current | |||
assets in MMM that can affect Chill Blocks and add it to this article (Enemies, Objects)? | |||
:-- [[User:Blue Bummer]] 9:00 15 September 2024 (EST) |
Revision as of 13:00, 16 September 2024
From the article...
"Chill Blocks can also be broken by the player or large enemies such as Big Eye, Power Muscler, Press'n, Shuhorn, or Crunch Don jumping on them as well as being broken by heavy objects such as Push Blocks falling on them."
I don't think it's only large enemies that can break Chill blocks by leaping on them. In MM10 even regular sized enemies could break Chill Blocks so long as they leaped on them. If it's all enemies it should say "broken by the player or impact from leaping enemies."
- It doesn't work for all enemies in Mega Man Maker though. The description for Chill Block states that "heavy objects" cause it to break so it naturally applies to large enemies as well. Perhaps "large" could be changed to "heavy".
- -- User:Midas Magnezone 22:24, 15 September 2024 (UTC)
After some testing I see you are absolutely correct. Kinda wish it was more like MM10. :\ Still, this offers some interesting setups for Chill Block. If you want I could try to get a comprehensive list of current
assets in MMM that can affect Chill Blocks and add it to this article (Enemies, Objects)?
- -- User:Blue Bummer 9:00 15 September 2024 (EST)