1.8.3: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
m Added proper bullet points
Line 2: Line 2:


==== New Features ====
==== New Features ====
-Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness.
*Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness.


-Sun Rays, adds visual effects at the top of water.
*Sun Rays, adds visual effects at the top of water.


-Time bombs now can be set with a zero delay to instantly explode after activation.
*Time bombs now can be set with a zero delay to instantly explode after activation.


==== Changes ====
==== Changes ====
-Online Builder is no longer in maintenance.
*Online Builder is no longer in maintenance.


-Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder.
*Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder.


-Astro Door Horizontal can now push the Lighter Push Block.
*Astro Door Horizontal can now push the Lighter Push Block.


-Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.
*Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.


-Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks.
*Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks.


-Shell'n weakness to Electric Shock was missing.
*Shell'n weakness to Electric Shock was missing.


-Better performances when the level uses a lot of backgrounds.
*Better performances when the level uses a lot of backgrounds.


-Better performances in long sections.
*Better performances in long sections.


==== Fixed Bugs ====
==== Fixed Bugs ====
-GB Crystal Spikes are badly cropped.
*GB Crystal Spikes are badly cropped.


-The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).
*The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).


-Icon for Wily Spike GB II in the builder menu is the wrong color.
*Icon for Wily Spike GB II in the builder menu is the wrong color.


-Tengu BG (Animated) can sometimes desync from one screen to another.
*Tengu BG (Animated) can sometimes desync from one screen to another.


-Astro BG 3, 4 and 5 can sometimes desync from one screen to another.
*Astro BG 3, 4 and 5 can sometimes desync from one screen to another.


-Super Arm does not trigger Soccer Ball Jet.
*Super Arm does not trigger Soccer Ball Jet.


-Super Arm does not trigger Kakinbatank's movement.
*Super Arm does not trigger Kakinbatank's movement.


-Super Arm draws above certain objects such as enemies.
*Super Arm draws above certain objects such as enemies.


-End of Credits do not scroll to the right position.
*End of Credits do not scroll to the right position.


-When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.
*When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.


-Astro Door stops moving after a screen transition while in movement.
*Astro Door stops moving after a screen transition while in movement.


-Oil Slider on moving platforms acts differently than it was in previous versions.
*Oil Slider on moving platforms acts differently than it was in previous versions.


-Hell Metall DX can drop pickups when the threads are destroyed.
*Hell Metall DX can drop pickups when the threads are destroyed.


-Target animation doesn't stop when time is stopped.
*Target animation doesn't stop when time is stopped.


-Target rails are still active and moving targets while time is stopped.
*Target rails are still active and moving targets while time is stopped.


-Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore.
*Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore.


-Astro Door Horizontal going into each other gets stuck.
*Astro Door Horizontal going into each other gets stuck.


-Yellow Devil placed vertically between two sections damages player during transition and boss intro.
*Yellow Devil placed vertically between two sections damages player during transition and boss intro.


-Wily Machine 6 gets stuck during a jump when moving platforms enter it.
*Wily Machine 6 gets stuck during a jump when moving platforms enter it.


-Big Pets platforms behave incorrectly with certain projectiles.
*Big Pets platforms behave incorrectly with certain projectiles.


-Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.
*Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.


-Giant Springer's missile goes invisible as it flies a certain way.
*Giant Springer's missile goes invisible as it flies a certain way.


-Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.
*Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.


-Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
*Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.


-Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.
*Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.


-Super Arm blocks placed by the player do damage to the Acid Drop Spawner.
*Super Arm blocks placed by the player do damage to the Acid Drop Spawner.


-Soccer Ball Jet activates and damages players when they are at rest and the player is under them.
*Soccer Ball Jet activates and damages players when they are at rest and the player is under them.


-Dynamo Conveyors may crash the games when on edge of screens at start of the level.
*Dynamo Conveyors may crash the games when on edge of screens at start of the level.


-Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.
*Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.


-Magnetic Coil SFX can be heard from outside of the section.
*Magnetic Coil SFX can be heard from outside of the section.


-Magnetic Coil SFX doesn't stop when leaving the section.
*Magnetic Coil SFX doesn't stop when leaving the section.


-Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.
*Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.


-Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.
*Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.


-Plasma's connection SFX doesn't stop playing when leaving the section.
*Plasma's connection SFX doesn't stop playing when leaving the section.


-Surumaker in water is not able to track the player properly.
*Surumaker in water is not able to track the player properly.


-Shooting Tornado Hold while inside Waterfalls makes the projectile teleports.
*Shooting Tornado Hold while inside Waterfalls makes the projectile teleports.


-Switching weapons to or from Power Adaptor while shooting locks up player controls.
*Switching weapons to or from Power Adaptor while shooting locks up player controls.


-Certain bosses do not target Copy Vision when it is made.
*Certain bosses do not target Copy Vision when it is made.


-Bosses always target Copy Vision even when it is not a primary or secondary weakness.
*Bosses always target Copy Vision even when it is not a primary or secondary weakness.


-Water animation can get desync after a transition.
*Water animation can get desync after a transition.


-Icicle spawning on a jumpthrough moving platform may crashes the game.
*Icicle spawning on a jumpthrough moving platform may crashes the game.


-Icicle cannot spawn if overlapping with Spinning Wheels on spawn.
*Icicle cannot spawn if overlapping with Spinning Wheels on spawn.


-Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.
*Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.


-Spark Shock teleports to enemies starting position when they are stunned and despawned.
*Spark Shock teleports to enemies starting position when they are stunned and despawned.


-On/Off Ladders make enemies move up slightly when transitioning while over them.
*On/Off Ladders make enemies move up slightly when transitioning while over them.


-Boss projectiles are drawn behind plates.
*Boss projectiles are drawn behind plates.


-Hornet Chaser is drawn under yoku blocks.
*Hornet Chaser is drawn under yoku blocks.


-Brain Break does not properly take damage from Ballade Cracker.
*Brain Break does not properly take damage from Ballade Cracker.


-In the editor water goes through some things it should not.
*In the editor water goes through some things it should not.


-Jewel Satellite does not destroy small masked projectiles like the ones from Hot Dog.
*Jewel Satellite does not destroy small masked projectiles like the ones from Hot Dog.


-Music Changer on transitions doesn't work properly.
*Music Changer on transitions doesn't work properly.


[[Category:Version history]]
[[Category:Version history]]

Revision as of 12:54, 6 June 2024

Version 1.8.3 (01/01/2023)

New Features

  • Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness.
  • Sun Rays, adds visual effects at the top of water.
  • Time bombs now can be set with a zero delay to instantly explode after activation.

Changes

  • Online Builder is no longer in maintenance.
  • Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder.
  • Astro Door Horizontal can now push the Lighter Push Block.
  • Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.
  • Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks.
  • Shell'n weakness to Electric Shock was missing.
  • Better performances when the level uses a lot of backgrounds.
  • Better performances in long sections.

Fixed Bugs

  • GB Crystal Spikes are badly cropped.
  • The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).
  • Icon for Wily Spike GB II in the builder menu is the wrong color.
  • Tengu BG (Animated) can sometimes desync from one screen to another.
  • Astro BG 3, 4 and 5 can sometimes desync from one screen to another.
  • Super Arm does not trigger Soccer Ball Jet.
  • Super Arm does not trigger Kakinbatank's movement.
  • Super Arm draws above certain objects such as enemies.
  • End of Credits do not scroll to the right position.
  • When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.
  • Astro Door stops moving after a screen transition while in movement.
  • Oil Slider on moving platforms acts differently than it was in previous versions.
  • Hell Metall DX can drop pickups when the threads are destroyed.
  • Target animation doesn't stop when time is stopped.
  • Target rails are still active and moving targets while time is stopped.
  • Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore.
  • Astro Door Horizontal going into each other gets stuck.
  • Yellow Devil placed vertically between two sections damages player during transition and boss intro.
  • Wily Machine 6 gets stuck during a jump when moving platforms enter it.
  • Big Pets platforms behave incorrectly with certain projectiles.
  • Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.
  • Giant Springer's missile goes invisible as it flies a certain way.
  • Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.
  • Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
  • Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.
  • Super Arm blocks placed by the player do damage to the Acid Drop Spawner.
  • Soccer Ball Jet activates and damages players when they are at rest and the player is under them.
  • Dynamo Conveyors may crash the games when on edge of screens at start of the level.
  • Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.
  • Magnetic Coil SFX can be heard from outside of the section.
  • Magnetic Coil SFX doesn't stop when leaving the section.
  • Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.
  • Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.
  • Plasma's connection SFX doesn't stop playing when leaving the section.
  • Surumaker in water is not able to track the player properly.
  • Shooting Tornado Hold while inside Waterfalls makes the projectile teleports.
  • Switching weapons to or from Power Adaptor while shooting locks up player controls.
  • Certain bosses do not target Copy Vision when it is made.
  • Bosses always target Copy Vision even when it is not a primary or secondary weakness.
  • Water animation can get desync after a transition.
  • Icicle spawning on a jumpthrough moving platform may crashes the game.
  • Icicle cannot spawn if overlapping with Spinning Wheels on spawn.
  • Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.
  • Spark Shock teleports to enemies starting position when they are stunned and despawned.
  • On/Off Ladders make enemies move up slightly when transitioning while over them.
  • Boss projectiles are drawn behind plates.
  • Hornet Chaser is drawn under yoku blocks.
  • Brain Break does not properly take damage from Ballade Cracker.
  • In the editor water goes through some things it should not.
  • Jewel Satellite does not destroy small masked projectiles like the ones from Hot Dog.
  • Music Changer on transitions doesn't work properly.