1.8.2: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
added content of 1.8.2
 
mNo edit summary
Line 41: Line 41:


-Big Pets Platforms do not reset to their starting position when leaving the section.
-Big Pets Platforms do not reset to their starting position when leaving the section.
[[Category:Version history]]

Revision as of 20:03, 15 September 2023

Version 1.8.2 (11/12/2022)

Changes

-Adjusted string names for music changer so &B and GB names fit in properly.

Fixed Bugs

-Oil slider moves player when stunned by Dark Man 3's stun projectile.

-You can turn around in a slide when stunned by Dark Man 3's stun projectile.

-Wave Burner can be used if held when stunned by Dark Man 3's stun projectile.

-Wave Burner allows the player to turn around when stunned by Dark Man 3's stun projectile.

-Wave Burner's sfx continues playing after you run out of ammo if the shoot button is held.

-Moving Light sfx continues to play when transitioning to a section without one in the next section.

-Crazy Razy can no longer respawn until his head is destroyed.

-Plates solids can make the game lags if respawned a lot after a screen transition.

-Magnetic Coil doesn't reset properly after leaving a section.

-Magnetic Coil doesn't reset its falling speed properly after leaving a section.

-Kamegoro Maker's Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash.

-Kamegoro Maker's turtles now properly take damage to Time Slow, and Time Stopper.

-Scworms do not jump at the player after being spawned.

-Horizontal Weapon Blocks draw above most objects.

-Plant Barrier does not consume ammo on heal when turning a projectile into health.

-Dark Man 4's shields crash when reflected by Jewel Satellite.

-Magma Beams emit light in darkness even when solidified by Concrete Shot.

-Big Pets Platforms do not reset to their starting position when leaving the section.