1.8.2: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m Added proper bullet points |
||
Line 1: | Line 1: | ||
=== Version 1.8.2 (11/12/2022) === | === Version 1.8.2 (11/12/2022) === | ||
==== Changes ==== | ==== Changes ==== | ||
*Adjusted string names for music changer so &B and GB names fit in properly. | |||
==== Fixed Bugs ==== | ==== Fixed Bugs ==== | ||
*Oil slider moves player when stunned by Dark Man 3's stun projectile. | |||
*You can turn around in a slide when stunned by Dark Man 3's stun projectile. | |||
*Wave Burner can be used if held when stunned by Dark Man 3's stun projectile. | |||
*Wave Burner allows the player to turn around when stunned by Dark Man 3's stun projectile. | |||
*Wave Burner's sfx continues playing after you run out of ammo if the shoot button is held. | |||
*Moving Light sfx continues to play when transitioning to a section without one in the next section. | |||
*Crazy Razy can no longer respawn until his head is destroyed. | |||
*Plates solids can make the game lags if respawned a lot after a screen transition. | |||
*Magnetic Coil doesn't reset properly after leaving a section. | |||
*Magnetic Coil doesn't reset its falling speed properly after leaving a section. | |||
*Kamegoro Maker's Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash. | |||
*Kamegoro Maker's turtles now properly take damage to Time Slow, and Time Stopper. | |||
*Scworms do not jump at the player after being spawned. | |||
*Horizontal Weapon Blocks draw above most objects. | |||
*Plant Barrier does not consume ammo on heal when turning a projectile into health. | |||
*Dark Man 4's shields crash when reflected by Jewel Satellite. | |||
*Magma Beams emit light in darkness even when solidified by Concrete Shot. | |||
*Big Pets Platforms do not reset to their starting position when leaving the section. | |||
[[Category:Version history]] | [[Category:Version history]] |
Revision as of 12:53, 6 June 2024
Version 1.8.2 (11/12/2022)
Changes
- Adjusted string names for music changer so &B and GB names fit in properly.
Fixed Bugs
- Oil slider moves player when stunned by Dark Man 3's stun projectile.
- You can turn around in a slide when stunned by Dark Man 3's stun projectile.
- Wave Burner can be used if held when stunned by Dark Man 3's stun projectile.
- Wave Burner allows the player to turn around when stunned by Dark Man 3's stun projectile.
- Wave Burner's sfx continues playing after you run out of ammo if the shoot button is held.
- Moving Light sfx continues to play when transitioning to a section without one in the next section.
- Crazy Razy can no longer respawn until his head is destroyed.
- Plates solids can make the game lags if respawned a lot after a screen transition.
- Magnetic Coil doesn't reset properly after leaving a section.
- Magnetic Coil doesn't reset its falling speed properly after leaving a section.
- Kamegoro Maker's Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash.
- Kamegoro Maker's turtles now properly take damage to Time Slow, and Time Stopper.
- Scworms do not jump at the player after being spawned.
- Horizontal Weapon Blocks draw above most objects.
- Plant Barrier does not consume ammo on heal when turning a projectile into health.
- Dark Man 4's shields crash when reflected by Jewel Satellite.
- Magma Beams emit light in darkness even when solidified by Concrete Shot.
- Big Pets Platforms do not reset to their starting position when leaving the section.