1.9.4

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1.9.4

Version 1.9.4 (15/12/2024)

New Water

-Aqua Water

New Decoration

-Fire Fence (PU)

-Small House

-Big House

-Elec Block

-Background Fence

-Background Chute

-Background Wall

-Background Window

-Wily Panel

-Bubble Waterfall

-Level plate

-Snake Bricks

-Gemini Membrane

-Wily 3 Platform

-Wily Block

-Toad Waterfall

-Drill Rocks

-Toad Bars

-Napalm Waterfall

-Dark 1 Brick

-Gravity Block

-Napalm Tree

-Napalm Tree Stump

-Knight Light Banner

-Knight Banner

-Tomahawk Cactus

-Tomahawk Sign

-Junk Fence

-Spring Frame

-Spring Frame Smaller

-Slash Sign

-Duo Light (Front)

-Duo Light (Back)

-Wily Lab Alert

-Wily Lab Danger

-Jewel Rocks

-Magma Rocks

-Glass Solider

-Coat of Arms

-Blade Pillar

-King Box



Changes

-All waters now come with an option to modify the color of back decorations and background.

-Placeable water has been slightly optimized to use less resources.

-Cold Water, Intro Water MMB and Pirate Water visuals have been slightly reworked.

-Boss Suppressor description has been updated to better explain how it ends levels even with bosses which have drops.

-Fire Fence Decoration now has 6 new skins.

-Air Goblin Decoration now has an alternate non-solid skin.

-Water Pressure Decoration can now be flipped upside down.

-Ring Pedestal Decoration now has 6 new skins.

-Crystal Block Decoration now has 1 new skin.

-Gravity Magnet can now be flipped upside down.

-Wily 1 Pulley Decoration now has 2 new skins and can now be flipped upside down.

-Wily 1 Vent Decoration now has 3 new skins.

-Shade Chain Decoration now has 3 new skins.

-Shade Chain (Back) Decoration now has 3 new skins.

-Shade Robot Decoration can now be flipped horizontally.

-Clown House Decoration now has 3 new skins.

-Torch Grass (Back) Decoration now has 6 new skins.

-Torch Grass Decoration now has 14 new skins.

-Torch Grass (Tile) Decoration now has 14 new skins.

-Burst Man Platform Bubbles projectiles no longer break until at least above the player feets.

-Burst Man stun animation no longer happens when hit by secondary weakness but only by primary weakness.

-A few flying enemies were not properly moved to the front layer and now are.

-Lift Elevator will now turn back to the last stopped position if the player leaves and comes back to the section.

-Boyorn can now be kicked by Mega Ball Kick.

-Plasma electric projectile now breaks the Floating Bubble.

-Astro Man main projectiles will no longer be destroyed by Acid Barrier.

-Shuppopon as a gimmick no longer jumps on Springs, only on Bouncy Balls.

-When crushed by GB5 Can the player will now phase through and will be able to leave instead of being pushed into the ground.

-When placing multiple elements in the builder and they overlap with another object, it will now force the placement of the element if you can place it there.

-Astro Zombieg Coffins now cannot damage the player until starting to open.

-Waterfall now has an option to continue through other available sections.

-Plushies of Punk will now make other Plushies of Punk trigger their attack when attacking them.

-Yonbain, Suzak and Fenix, Floating Bubble Generator, Floating Bubble, Burst Man, Tengu Man, Fuse Man, Ice Wave and Ice Wall got either new sound effects or some volume fixes.

-Pirate Man will now rise the water at a minimum of two tiles above him even in very long vertical sections.



Fixed Bugs

-Ice Wave trails are stopping to shielded enemies.

-Enemies spawned by bosses drop items when killed by Slash Claw.

-Break Dash Buster shots deal incorrect damage to gimmicks.

-Break Dash, Copy Vision and Ice Wall do not allow buster shots when at 0 Weapon Energy.

-Jewel Man's jewels can be triggered to activate prior to the fight starting.

-Camouflametall's icon changes to life icon when touching a character capsule regardless of if it was a life icon or not to begin with.

-Boobeams cause a crash if you kill the first one and then use Gravity Hold or Centaur Flash on them.

-Yashichi refills weapon energy for weapons which are currently locked by Weapon Capsules.

-Uber Chain can be hit when using Charge Kick, swapping back to Uber Chain while sliding and exiting slide while in contact with a damage source.

-Plushie of Duo skin may get stuck between tiles while breaking tiles.

-The color of Count Bomb CD Slow is wrong in the builder.

-There is an extra space in the name of Shade Chain (Back) Decoration.

-Ladder on top of Burst Bubble removes the solidity of Burst Bubble.

-Lamper fire projectile is not properly aligned with Lamper when shot.

-Entering into a new section is possible even with Flipping Door being closed in the other section, resulting in some clips.

-Entering into a new section or starting the level on top of a closed Vertical Flipping Door makes the player phase through it and fall.

-A few weapons from 1.9 in the energy modifier menu does not change the color of the weapon bar in the builder.

-Dragging Flipping Door in the builder resets them to the default color.

-Passing a Flipping Door on Astro Gates does not stop all the Astro Gates properly when set to instant close.

-When a Flipping Door is on the edge of a section, they are not closing properly.

-Flipping Door with Magic Card interaction is not always saved properly through transitions.

-Flipping Door does not appear closed in the builder when set to closed.

-Flipping Door may or may not stop water inconsistently.

-Flipping Door connected to two sections may crash the game.

-Placing Fuse Man on top of Magnetic Coil crashes the game.

-Breaking a Super Arm Block with a Plushie of Guts Man crashes the game.

-Placing a health or weapon energy modifier on top of shadow and changing the refill animation style crashes the game.

-Invisible Ladders are not always drawn properly above tiles.

-Animation of the player when activating a Lift Elevator plays way too fast.

-Base Tile name has a typo.

-Plug Ball is not activating the special interaction with Cold Man and Spring Man.

-On/Off Blast Wire are not being red in the builder when Off state is selected.

-Burst Man bombs projectiles should not activate Lava Hover automation.

-Nitro Man projectiles are not despawning when landing on a top solid.

-Player can be trapped in Burst Bubble projectile form Burst Man while being in other stunned states such as having frozen feet, turned into stone, or caught by Cossack claw.

-Floating Bubble keeps momentum after transition when pushed by Gori Three Bounce Ball.

-Blast Wire does not properly connect to On/Off Switches.

-Dying from Fuse Man speed gear may crash the game.

-Tengu Man attack may invoke extra Lava Hover automation for Yamarashi or wind effect of Tornado Hold.

-Fuse Man projectiles may break under Time Slow effect.

-Fuse Man projectiles may continue their animation under Time Slow effect.

-Spring Tile and Spring Tile 2 have their preview tile being mixed up.

-Flame Blast and Scorch Wheel are unable to unfreeze Lava.

-A good number of projectiles does not push Boyorns and Plushies.

-Burst Bubble color option is blue when the bubble is purple.

-A good number of boss projectiles does not disappear after the said boss is killed.

-Cracked Ice Platform inconsistently stops or does not stop water when placed on it at start of level or after a transition.

-Lift Elevator sound effect may play forever when getting off-section.

-Floating Bubble does not break when meeting spikes below it.

-Fuse Man may go off-section with a teleport and kill himself.

-Floating Spikes are visible during a transition but should be invisible.

-Sunrays are crashing the games when active with Section Wide Liquid set to water.

-Commando Base Column part of the sprite is the wrong color.

-Wood Man Grass' second skin is not working properly in game.

-Plushie of Punk may not bounce to the right direction.

-A few plushies are off-centered when pressing play.

-When copying a Shadow the preview are always of the black color even if the Shadow copied was a different color.

-Saving a level with a Shadow using the default blue as a color reverts the color to black on load.

-Effects icons on the top left of the screen are visible while on the pause menu.

-Colors of Petit Devil may be wrong when the player has Acid Barrier activated.

-Placing Lava above a Tile with a Ladder on it hides the Ladder behind lava making it look like the Lava is going through the Tile.

-Standing on Lift Elevator while doing a transition makes the player stutter after the transition ends.

-Burst Man intro is not working properly when the screens scroll to him vertically.

-Inconsistently the Lift Elevator may kill the player when moving up.

-Placing Invisible Tiles connected of different colors replace the different colored tiles by the first color from the far left.

-Shupponpon animation keeps going when the game is frozen by collecting picks-up.

-Shupponpon may softlock when placing a Super Arm Block near the entrance of the Shuppopon Side Door.

-Shupponpon may get killed when placing a Super Arm Block near the entrance of the Shupponpon Side Door instead of destroying the block.

-Shupponpon may fly across the screen very fast to the left in the air after the player is killed.

-When Tel Tel is active with Snow Weather, Lava may appear unfrozen when shot by a Fire Weapon for a few frames even if it stays frozen with solid attributes.

-Destroying a tile with a Plushie of Duo or with Napalm Drill may recreate a solid of a tile that is overlapped with a Ladder.

-Dragging a Turbo Crate may give unexpected results when in the builder.

-Plushies are not properly deactivated out of sections when in the 3 nearest tiles of the current section.

-Moving a screen with Water in the builder may leave Water on the previous screen location.

-Burst Water disappears during transition on the previous screen.

-Activation of the Lift Elevator removes Acid Barrier from the player.

-Decorations on the top of the screen are disappearing during transitions.

-Scorch Wheel does not affect Blast crates properly.

-Air Goblin description says it cannot be placed on spikes but it can.

-Burn Spike (Alt) has a wrong description.

-When a section has multiple bosses, it is possible to get out of the section after killing one boss if you are against the section transition when killing the said boss.

-When Uber Chain is active, it makes the player invulnerable to Tel Tel ground heat even if it is not the active weapon.

-All the Adapters sprites look wrong when the player is inked by Octone.

-Animation of an Upward-Facing Burst bubble with blue skin has a frame with the wrong color.

-Mobile Block may teleport quickly from last position to start position after a screen transition.

-Nitro Man Wheel causes lags when the ground is top solid because it never gets destroyed.

-Tengu Man and Burst Man got a few frames badly cropped resulting in some missing pixels.

-Tengu Man Yamarashi attack hitting the player will cause Bouncy Balls on the wall to not properly bounce off the player horizontally.

-When hovering the categories with the menu open to bosses, the text description display may not work properly.

-If Tengu Man Tornado Hold attack is cancelled for any reason, Tengu Man still kicks in the air and damages the player even if the player is far away.

-The animation of the blue Invisible Platform is not working properly.

-Stacking a few Burst Water on the same horizontal position makes burst water less buoyant.

-Needle Plate Decoration when set to green color disappears during transitions.

-Suzak and Fenix fire projectiles may get stuck inside tiles.

-Some Shadows when copied are not properly showing the selected skin in the preview.

-Intro Bush Decoration is not auto-tiling properly when set 1 tile away vertically.

-Intro Bush Decoration connected through multiple sections disappears when getting to the next section on the right.

-Splash Woman tridents and fishes are not being recolored properly by Burst Water.

-Shupponpon sometimes dies when landing on Bouncy Balls.

-Nitro Man special animation sometimes does not work properly even if there are enough tiles on the ground for him to slide.

-Fuse Man on Speed Gear doing his stomp attack kills itself by going into Lava.

-Astro Zombieg properties are not being reset properly on screen transitions.

-Astro Zombieg head animation should fall in front of the body and the arm should fall on the back of the body.

-Water Pressure Decoration is drawn behind Shadows.

-Depending on the graphic card the screen may flash for 1 frame when activating Acid Barrier.

-Blast Wire Fuse visual may sometimes be offset and not properly placed on the wire while moving.

-Entering the Pause Menu when coming from a teleporter during Burst Man intro may clip Brust Man into ground and kill itself.

-Certain weapons with Time Stop effects are not working properly on Burst Man projectiles.

-Finishing the level may despawn Uranus Platforms out of view.

-Finishing the level may despawn Tornado Rain out of view.

-Frost Background visual contains a white wrong pixel.

-Magma Beam from the Magma Beam Generator when going upward is not visible from inside the generator when spawned.

-Brain break is not supposed to jump against the wall in his first phase before being in his break state.

-Bokazurah cannot be lifted properly by Lava Hover automation.

-Blocky parts should not be crushable by blocks.

-Magic Background with Bell Ringer inside does not spawn the Bell Ringer properly.

-Sea Mine falling on Section Wide Liquid in water state crashes the game.

-MM1 statues are able to cover Lava or Invisible spikes and hide them.

-Small Tube Decorations are in the far back layer but sometimes appear in front of close back layer elements.

-Tengu Man and Pirate Man may softlock during their intro when landing on a moving platform.

-Bounce Man may softlock during its intro when landing on a conveyor.

-Crunchran does not chase the player properly if he keeps jumping.

-The player may stutter when at the end of quicksand before falling, alternating between stand and jump sprite while also playing the landing sound effect multiple times.

-Screens in builder may sometimes stay as active even with no more assets inside of it.

-Section Wide Liquids are not resetting properly to their position after the player dies or reset twice.

-Small weapon energy picks-up has a missing period in the description.

-Biribaree has a typo in its description.

-Electric Shock has a typo in its description.

-Boobeam on rails may not be considered as bosses properly after a transition.

-Boobeam rails have a small part of its sprite having the wrong blue.

-Lava Hover may fall through Lava when frozen and turned into a solid.

-Star Crash occasionally loses its low gravity effect after taking a teleporter.

-It is possible to not lose any ammo with a tengu dash if both inputs are pressed at the same time.

-Climbing down a ladder with a solid above and a Bouncy Ball in front of the player may clip the player.

-The player is no longer able to Top Spin on Kamikamin Chest.

-MM11 Breakable Block does not sink properly in lava anymore.

-If a Plushie gets destroyed when on top of an Astro Button, the Astro Button can no longer be pressed.

-Killing two bosses at the same time with a screen nuke weapon may crash the game depending on what weapons it unlocks.

-A few backgrounds have transparency but are not set as transparent to be placeable on the second background layer.

-Corocoro animation does not stop when under Time Stop effect.

-Corocoro animation does not slow down when under Time Slow effect.

-Romper and Electric Generator do not flash white when hit by a player projectile.

-Bubble Man shot does not disappear when it gets killed.

-Splash Woman trident attack when out of water may all be launched in the same time when under the Time Slow effect.

-Lifting a Plushie with Super Arm does not remove the connection between the Plushie and the Water Hover or Lava Hover.

-When a Teleporter is placed above a decoration, changing the color of the other Teleporter does not change the color of the first Teleporter.

-The builder will ask you if you want to recover the backup every time the backup is loaded.

-Twin Roader is not properly falling to chase the player anymore.

-Dragging Plasma in the Builder may give unexpected results.

-Ring platforms may disappear after being used depending on how the player enters into the section.

-Jewel Man's Jewels flash when time is stopped.

-Jewel Man's Jewels are not affected by Time Slow when it's a weakness while rotating.

-Slash Claw does not affect Brain Break in his default state.

1.9.4.1