Met

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Revision as of 15:48, 23 January 2022 by Bolshoy Master (talk | contribs)
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Metalls (or Mets being their nickname, and Helmet being their name in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in Mega Man Maker to use.

Types of Met

Met

Met
Met.png
Official artwork of a Met from Mega Man 1
Information
Game information
Category: Enemies
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Development
Programmer(s): WreckingPrograms

Met is the first version of the enemy. It appeared first in Mega Man 1 and returned for Mega Man: Dr. Wily's Revenge, Mega Man: The Wily Wars, and Mega Man Powered Up.

This version of the enemy is stationary, since it has no legs. If the player character approaches to it by four tiles long or less, Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, Met's bullets deal more damage than contact damage.

Neo Met

Neo Met
NeoMet.png
Official artwork of a Neo Met from Mega Man 2
Information
Game information
Category: Enemies
Damage: 2
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms

Neo Met is a variant of the Met that can walk after shooting. It was introduced in Mega Man 2.

It shoots in the same way as the Met, but with more modernized bullets and it walks after shooting before hiding in its helmet again.

Fire Met

Fire Met
Fire Met.png
Fire Met's artwork by Foseker
Information
Game information
Category: Enemies
Damage: 2
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi


Fire Met is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in a direction and flips if it collides with a wall. If the Fire Met is atthe edge of terrain, it will jump out of it and try resuming its direction. Its initial direction can be set in the Level Builder.